by Laenis
Q. How do I get the skill lockpicking?
A. You must buy the skill from your trainer at level 16. Then you can complete the quest that trainer gives you to get free thieves tools (or buy them at 15 silver (or so).
Q. Okay, I have the quest, but my skill is super low I can't complete the quest, what now?
A. In the same area as your lockpicking quest, there should be some chests you can level up on. These chests are orange at skill level 1 (see below for color explanation) and don't go grey until about 100. Also, see down below for a 1-300 skillup guide.
Q. What do these colors mean? Red? Orange? Grey? I'm colorblind!
A. Every lock you pick has a 'skill level'. Just like with tradeskill items, they are color coded.
Red = can't pick the lock at your skill level
Orange = guarenteed skill up
Yellow = good chance for skillup
Geeen = low chance for skillup
Grey = no chance for skillup
There is a list down below for commonly items and their skillup numbers in reference to lock difficulty.
Q. Do I have to visit a trainer to get journeyman/artisan/safecracker rank in Lockpicking?
A. You don't. Your skill scales with level: every level you gain as a rogue translates into 5 extra points to your lockpicking cap.
Lockpicking Guide from 1-300
1-100 - Keep picking the instant respawn chests near the lockpicking quest.
100-175 - You can pick the Polly quest chest (Horde LP Quest chest), OR you can use either of the chests in the Poison quests (Alliance OR Horde) you get at later levels. You will have to click on your lockpicking skill first, then click the chest. (If you have the reading and inference skills of a legaly 'mentally deficient' person: YOU HAVE TO READ BELOW IN THE TRIVIAL LIST.) (I have just insulted retarded people everywhere, I've seen mentally retarded people with more smarts than half the people in this board.)
For the Polly/Poison Tower chests: You NEED to activate (CLICK) your lockpicking skill icon first, then (CLICK) on the chest as your cursor will not change automatically like it did during the quest or before it.
175-225 - Pickpocket mobs for Sturdy Junkboxes. Several mobs drop them, check thottbot and pick the best location for you. I recomend mobs in instances, that way you can pick it clean, reset the instance, then go to town again. You can also pick doors in instances at this range. I personally picked the door in the Scarlet Monestary cathedral from 180-225 one day by repeatedly resetting the instance.
225-280 There is no real easy way that I've found to skill this range other than to keep doing junkboxes. You can use the gates in the NE corner of Searing Gorge, but there is no reliable way to reset them (see notes below for more information). Also opening lockboxes in your faction's major city will get you skillups.
280-300 There are 3 doors in Blackrock Depths that are very close to the zone in that you can use to skill up this.
Trival list
If your skill is lower than 'orange' number, you won't be able to pick the lock (It won't even let you try). If your skill is higher than the 'grey' number, you won't get a skillup from that item. A '?' marks information that might be wrong, multiple '???' mark missing information.
Pickpocketted stuff:
Battered Junkbox (Orange: 25? Grey: 100?)
Worn Junkbox (Orange: 100? Grey: 175)
Sturdy Junkbox (Orange: 175 Grey: 275?)
Heavy Junkbox (Orange: 250 Grey: never?)
Dropped Chest - These are extremely random, so don't try to camp them.
Please see note above
Heavy Bronze Lockbox
Ornate Bronze Lockbox
Iron Lockbox (Orange: 75? Grey:???)
Strong Iron Lockbox (Orange: 125 Grey:???)
Steel Lockbox (Orange: 175 Grey: ???)
Reinforced Steel Lockbox (Orange: 225 Grey: never)
Mithril Lockbox (Orange: 225 Grey: never)
Thorium Lockbox (Orange: 225 Grey: never)
Eternium Lockbox (Orange: 225 Grey: never)
Footlockers:
Hillsbrad Foothills - Durnholde Keep (Orange: ?? Green: 145)
Redridge Mountains - Lake Everstill (Orange: ?? Green: ??)
Ashenvale Forest - Zoram Strand
Stonetalon Mountains - Windshear Crag and Associated Mines
Wetlands - Murloc Camps
Desolace - Sar'theris Strand (Loc 34,25) (Orange: 160? Yellow: 175 Green: 200)
Badlands - Angor Fortress
Upstairs (Orange: 175 Green:??)
Downstairs (Orange: <200? Green: ??)
Swamp of Sorrows - Pool of Tears (Orange: <200? Green 225)
Searing Gorge - The Slag Pit (Orange: 200 Green: 275)
Tanaris Desert - Lost Rigger Cove (Orange: 225 Green: 285)
Azshara - Bay of Storms (Orange: 275? Green:??)
Eastern Plaguelands - Tyr's Hand (elite) (Orange: <275? Green: ??)
Doors:
Doors in the normal world (aka not in instances) are usually on some sort of timer. In other words, you can't repeatedly pick the same door over and over again for skillups. The mechanism of the timers are not well known. Some people say if you pick something else (anything else) inbetween attempts that it will reset some timers. Others say that if you pickpocket a mob, or kill a mob, or so something else, that this will reset the timers. It may be different for every door. Suffice to say that reset an instance always (to my knowledge) resets any doors inside, so use that method when you can. I am leaning towards the pickpocketting theory for now.
Gnomeregan (Orange: 150? Green: 200)
Scarlet Monastery (Orange: 175 Green: 226 Grey: 275?)
Searing Gorge Gate (Orange: 225 Grey: never)
BRD Shadowforge Gates (Orange: 280 Grey: never )
BRD Prison Cells (Orange: 250 Grey: never )
Scholomance (Orange: 280 Grey: never )
From Fishing:
Battered Chest
Small Locked Chest
Reinforced Locked Chest
Sturdy Locked Chest
Ironbound Locked Chest (Orange: 175 Grey: 250?)
Other Stuff:
Most of these are chests used in quests that you can pick after you complete the quest. Note that you will probably need to activate your picking skill first, then click on the item as your cursor will not change automatically like it did during the quest or before it.
Insta-chests from respective lockpicking quests (Orange: 1 Grey: 105)
Main chest in lockpicking quest (Orange: 75 Grey: 175)
Poison quest chest (Orange: 90 Grey: 175)
Polly chest (Orange: 90 Grey: 175) (See note 5 below)
Engineered Practice Locks (Green: 1 Grey: 90?) (You can only pick these ONCE, so they are WORTHLESS)
Cozzle's Lockbox (house by the Venture Co. STV, it's on a ~20m timer) (Orange: 150? Grey: 250?)
Links for lockpicking quests with respective insta-chests:
Alliance: http://thottbot.com/?q=1165
Horde: http://thottbot.com/?q=799
List of things that increase Lockpicking:
Dark Leather Gloves (+5 LP) (http://www.thottbot.com/?i=5538)
Various notes and other information:
1. Alliance rogues using the Klaven tower (Posion quest) chest: I just did this at 39, go to Westfall to where the poison quest is at, top floor, Klaven can take me down to half health at 39 if I don't dual-ambush so he kinda hurts. Hopefully you can also be outside his aggro range to practice. To do this just go behind his table (after he spawns he walks around the top of the tower, wait until he is done and ends up a bit away from you), there should be two chairs, jump over the chair closest to the chest and from behind the chair pick the lock. Don't worry about Touch of Zanzil: a death or Jungle Remedy from STV or cure poison from a high enough player should make it all good. Note that you need to activate your picking skill first, then click on the item as your cursor will not change automatically like it did during the quest or before it.
You must be of a high enough level not to aggro Klaven!
2.You can skill up 8 times on the doors to SM, there are 4 doors, 2 inside instances and 2 outside. They are on timers which can be reset.
(See confirmed information 1, above)
Only about half the chests are pickable and are trivial at 175.
Library: Chest in a cubby before the Gallery of Treasures, guarded by 3 mobs. Another chest that spawns in one of the hallways close to Doan himself, guarded by typically 2 mobs + one roamer.
Armory: Chest either in the Training Grounds (guarded by 2 mobs + 1 roamer) or inside the first part of the armory (guarded by 2 mobs + 1 roamer.) Can't remember location of other chest off the top of my head.
Cathedral: Chest on either the left or right side of the fountain. Another chest that spawns either by the monk guarding Fairbanks' hiding spot, or spawns on the other side of the cathedral (guarded by 3 mobs + 2 that roam close but may or may not aggro.)
5.South of Ratchet along the coast a short way is a beached pirate ship. No pirates around ship, they are camped south of it. Bit tricky getting the jump up onto the prow of the ship so you can get onboard, but can try repeatedly with no hassles. The chest is by itself downstairs in the back. Just keep opening it til you hit 175. No fuss, no muss and NO FIGHTS! (This is the location of the Horde lock picking quest and is in Horde controlled territory. Not recomended for Alliance characters on a PvP server).
Thanks to: Too many people to list so I thank: The Rogue Board!
You should thank Tyknee because he has like 10x more patience to deal with you guys than I do and reworked the whole post so that it's really idiot proof.
Thanks for the sticky Blizzard
Thanks to whoever put together the footlocker list
For the Polly/Poison Tower chests: You NEED to activate (CLICK) your lockpicking skill icon first, then (CLICK) on the chest as your cursor will not change automatically like it did during the quest or before it.
Tuesday, June 12, 2007
Warcraft Lock Picking Guide
Guide to a 60 Rogue
Guide to a Rogue
------------------------
[1] Introduction
[2] Rogues Loot List
[3] Builds
[4] Sites *UPDATED**FIXED*
[5] Abilities
[6] Gathering Prof.
More Chapters will come in time.
====================
[1] Introduction
This guide is only for Rogues, you cannot mix it with any other class, this is a guide for both Alliance and Horde Rogues. Over the time WoW has been around people have been asking these questions : ' WTH is a Good buidle for a Rogue? ', ' Rogues are boring me out y? '. This guide is created to answer these questions. Do not flame my guide, just give me requests our what ever you want, except flames. Well hope you enjoy this wicked guide.
- Lethal
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[2] Rogues Loot List
It embarrasing enough when a Rogues tries to roll on Druid pieces when he/she doesn't know its a druid only item and rolls on it based on stats, so heres a nice loot list by a friend of mine :
http://www.geocities.com/nebk316/RLL/Rogue_Loot_List_v1.html
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[3] Builds
The main thing people get wrong as Rouges are the builds; they either copy someone elses * its not that bad, but still * or randomly select points. First time Rogue especially have htis problem, well heres some thing to fix this.
My Rogue Build :
ASSASSINATION: 21pts
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# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.
# Improved Instant Poison - 3/5 points
Increases the chance to apply Instant Poison to your target by 6%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
COMBAT: 5pts
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# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
# Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.
SUBTLETY: 25pts
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# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Ambush - 2/3 points
Increases the critical strike chance of your Ambush ability by 30%.
# Improved Sap - 1/3 point
Gives you a 30% chance to return to stealth mode after using your Sap ability.
# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
# Improved Distract - 1/2 point
Increases the radius of your Distract ability by 3 yards.
===========================
How to use this build: ^ the one above
First is to always open up with a cheap shot or ambush ( I use ambush ) then start pounding away with SS then when at 3 - 5 Pts ( Depends on your HP and Targets HP ) use Evi, then repeat. If you reach 50% HP its best you use Vanish then Cheap Shot, then SS till target has max Pts on him/her then if Evi isnt rdy by now use Prep then Cold Blood to hopefully finish the target. Using this build requires the true rogue or a sneeking player if your non of tht by all means don't use this build lol, you'll just get Murdered like a Decked out Rogue vs the Holy Priest.
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Here was My DoT * Damage over Time * Build:
ASSASSINATION: 25pts
----------------------------
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
# Lethality - 3/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.
# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.
# Improved Instant Poison - 2/5 points
Increases the chance to apply Instant Poison to your target by 4%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
# Improved Kidney Shot - 2/3 points
Reduces the cooldown of your Kidney Shot ability by 4 seconds.
# Improved Deadly Poison - 2/5 points
Increases the chance to apply Deadly Poison to your target by 6%.
COMBAT: 0 Pts
------------------
SUBTLETY: 25 Pts
---------------------
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Garrote - 2/2 points
Increases the duration of your Garrote ability by 6 seconds, but reduces the damage by 10%.
# Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.
# Improved Distract - 2/2 points
Increases the radius of your Distract ability by 5 yards.
# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
# Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.
# Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.
Level 46: 5 damage increase
Level 58: 7 damage increase
==========================
How to use this build: ^ the one above
Do NOT use SS, because it is a waste of energy in this build, use Hemorrhage to open up atks, its required hat you use either Rupture or Evi, the battle conditions will tell you wat to do, if you open up with Garrote its best you use Evi when at 3-5 Pts on the Enemy, but if you use Cheap Shot ( NO Ambush ) its best you use Rupture then start hacking/slashing away with Hemorr and Evi. Also in this build since you do less Instant/Burst Dmg its best you use Swords, no Maces because since the patch up Blizzard has reduced the ammount of Dmg Maces do with Rogues. Using Swords with Strength and Agilty are the key ( No Stamina, your gear can do that ) because you want to hit hard while doing DoT.
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A Place to test your builds :
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7
* BTW they have this for Every Class in the Game! *
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[4] Sites
A place to Test Rogue builds * and other classes *:
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7p
Rogues Weapons Chart:
http://shadowpanther.net/
Loot:
http://www.wow-loot.com/rogue.htm
There will be more sites added in the Future, so keep this alive Very Happy.
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[5] Abilitys
Its good to know you surrounding right?, well thats the same with with your Rogue abilitys, best to know what your using eh? Heres a Niffty little site with this info, Ill post my own as soon as I colaborate it.
http://wow.allakhazam.com/db/spelllist.html?class=Rogue
I hope you like this.
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[6] Professions
+ Mining
This is a grreat money maker for a Rogue and I highly recommend it at low lvls so you can save up for a mount, if you do this for farming mats its best you pair it w/ Skinning, Blacksmithing is practicly useless with Rogues because Rogues don't use Mail or Plate, and the weapons that are made arn't benifical for a Rogue.
+ Herbalism
A good partner with Alchemy, though not much of a money maker by itself w/ Alchemy its a money maker AND it can benifit the Rogue as well.
+ Skinning
This is a very good money making Profession, mixed with Mining, you'll be the god of making money when it comes to Professions, Leatherworking is good for lvls 5 - 40, but at higher lvls it becomes a pain and becomes useless to a Rogue. Skinning is good for Farming w/ Mining.