Most are borrowed from Wowwiki.com:
Rogue Abilities
Thottbot Main-Hand Swords
Thottbot Off-Hand Swords
Warcraft's official site on Armor sets
WowWiki Rogue Armor Sets
WowWiki Rogue Armor with resists
Shadow Panther's Rogue Armor Spreadsheet
Wow-Loot's Armor while leveling
Tuesday, June 12, 2007
Rogue Notable Weapons
Rogue Talent Builds
Rogue talents are pretty straight forward and there is a lot of room to customize them for your own needs. Even though I have provided a link to a specific build, they are there for a guideline only and should be adjusted to suit your needs. I have also included a rating system on the builds and where they excell. Rogues dominate in World PvP though so you won't see that rating plummit in any build.
Mutilate/Combat - 41/20/0
Example: http://www.worldofwarcraft.com/info/classes/rogue/talents.html?
Ratings:
Arena 2vs.2: B
Arena 3vs.3: C
Arena 5vs.5: C
BGs: B
5-Mans: A
10 Mans: A
25 Mans: A
5-Man Heroic: A
World PvP: A+
Duels: A
Grinding: A
Mutilate/Subtlety - 41/0/20
Example:
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?
Ratings:
Arena 2vs.2: A
Arena 3vs.3: B
Arena 5vs.5: B
BGs: B
5-Mans: B
10 Mans: B
25 Mans: B
5-Man Heroic: A
World PvP: A+
Duels: A+
Grinding: B
Combat Daggers - 16/41/5 (-1)
Example:
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?
Ratings:
Arena 2vs.2: C
Arena 3vs.3: D
Arena 5vs.5: D
BGs: C
5-Mans: B
10 Mans: A+
25 Mans: A+
5-Man Heroic: A
World PvP: B
Duels: D
Grinding: C
Combat Swords/Maces/Fists - 16/41/0 (+4)
Example:
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?
Ratings:
Arena 2vs.2: B
Arena 3vs.3: B
Arena 5vs.5: C
BGs: B
5-Mans: A
10 Mans: A
25 Mans: B
5-Man Heroic: A
World PvP: A
Duels: A
Grinding: A+
Shadowstep - 17/3/41
Example:
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?
Ratings:
Arena 2vs.2: A
Arena 3vs.3: A
Arena 5vs.5: A
BGs: A
5-Mans: B
10 Mans: C
25 Mans: D
5-Man Heroic: C
World PvP: A+
Duels: A
Grinding: C
Arena Build - 30/0/31
Example:
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?
Ratings:
Arena 2vs.2: A+
Arena 3vs.3: A+
Arena 5vs.5: A
BGs: A
5-Mans: B
10 Mans: C
25 Mans: C
5-Man Heroic: C
World PvP: A+
Duels: A+
Grinding: C
Endless Stunlock - 32/3/26 (You hit like you are dual-weilding pillows, but you can lock someone up for a long time)
Example:
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?
Ratings:
Arena 2vs.2: A
Arena 3vs.3: A
Arena 5vs.5: B
BGs: B
5-Mans: B
10 Mans: C
25 Mans: D
5-Man Heroic: C
World PvP: A+
Duels: A+
Grinding: D
The True Man's Build for Manly Men - 0/0/0
Example:
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?
Ratings:
E-Peen: A+
Bragging Rights: A+
LOL in General: A+
LOL in Forums: A+
Respect from Rod: A+
Guide to a 60 Rogue
Guide to a Rogue
------------------------
[1] Introduction
[2] Rogues Loot List
[3] Builds
[4] Sites *UPDATED**FIXED*
[5] Abilities
[6] Gathering Prof.
More Chapters will come in time.
====================
[1] Introduction
This guide is only for Rogues, you cannot mix it with any other class, this is a guide for both Alliance and Horde Rogues. Over the time WoW has been around people have been asking these questions : ' WTH is a Good buidle for a Rogue? ', ' Rogues are boring me out y? '. This guide is created to answer these questions. Do not flame my guide, just give me requests our what ever you want, except flames. Well hope you enjoy this wicked guide.
- Lethal
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[2] Rogues Loot List
It embarrasing enough when a Rogues tries to roll on Druid pieces when he/she doesn't know its a druid only item and rolls on it based on stats, so heres a nice loot list by a friend of mine :
http://www.geocities.com/nebk316/RLL/Rogue_Loot_List_v1.html
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[3] Builds
The main thing people get wrong as Rouges are the builds; they either copy someone elses * its not that bad, but still * or randomly select points. First time Rogue especially have htis problem, well heres some thing to fix this.
My Rogue Build :
ASSASSINATION: 21pts
----------------------------
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.
# Improved Instant Poison - 3/5 points
Increases the chance to apply Instant Poison to your target by 6%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
COMBAT: 5pts
-----------------
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
# Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.
SUBTLETY: 25pts
--------------------
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Ambush - 2/3 points
Increases the critical strike chance of your Ambush ability by 30%.
# Improved Sap - 1/3 point
Gives you a 30% chance to return to stealth mode after using your Sap ability.
# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
# Improved Distract - 1/2 point
Increases the radius of your Distract ability by 3 yards.
===========================
How to use this build: ^ the one above
First is to always open up with a cheap shot or ambush ( I use ambush ) then start pounding away with SS then when at 3 - 5 Pts ( Depends on your HP and Targets HP ) use Evi, then repeat. If you reach 50% HP its best you use Vanish then Cheap Shot, then SS till target has max Pts on him/her then if Evi isnt rdy by now use Prep then Cold Blood to hopefully finish the target. Using this build requires the true rogue or a sneeking player if your non of tht by all means don't use this build lol, you'll just get Murdered like a Decked out Rogue vs the Holy Priest.
--------------------------------------------
Here was My DoT * Damage over Time * Build:
ASSASSINATION: 25pts
----------------------------
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
# Lethality - 3/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.
# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.
# Improved Instant Poison - 2/5 points
Increases the chance to apply Instant Poison to your target by 4%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
# Improved Kidney Shot - 2/3 points
Reduces the cooldown of your Kidney Shot ability by 4 seconds.
# Improved Deadly Poison - 2/5 points
Increases the chance to apply Deadly Poison to your target by 6%.
COMBAT: 0 Pts
------------------
SUBTLETY: 25 Pts
---------------------
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Garrote - 2/2 points
Increases the duration of your Garrote ability by 6 seconds, but reduces the damage by 10%.
# Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.
# Improved Distract - 2/2 points
Increases the radius of your Distract ability by 5 yards.
# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
# Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.
# Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.
Level 46: 5 damage increase
Level 58: 7 damage increase
==========================
How to use this build: ^ the one above
Do NOT use SS, because it is a waste of energy in this build, use Hemorrhage to open up atks, its required hat you use either Rupture or Evi, the battle conditions will tell you wat to do, if you open up with Garrote its best you use Evi when at 3-5 Pts on the Enemy, but if you use Cheap Shot ( NO Ambush ) its best you use Rupture then start hacking/slashing away with Hemorr and Evi. Also in this build since you do less Instant/Burst Dmg its best you use Swords, no Maces because since the patch up Blizzard has reduced the ammount of Dmg Maces do with Rogues. Using Swords with Strength and Agilty are the key ( No Stamina, your gear can do that ) because you want to hit hard while doing DoT.
----------------------------------------
A Place to test your builds :
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7
* BTW they have this for Every Class in the Game! *
=========================
[4] Sites
A place to Test Rogue builds * and other classes *:
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7p
Rogues Weapons Chart:
http://shadowpanther.net/
Loot:
http://www.wow-loot.com/rogue.htm
There will be more sites added in the Future, so keep this alive Very Happy.
=================
[5] Abilitys
Its good to know you surrounding right?, well thats the same with with your Rogue abilitys, best to know what your using eh? Heres a Niffty little site with this info, Ill post my own as soon as I colaborate it.
http://wow.allakhazam.com/db/spelllist.html?class=Rogue
I hope you like this.
=================
[6] Professions
+ Mining
This is a grreat money maker for a Rogue and I highly recommend it at low lvls so you can save up for a mount, if you do this for farming mats its best you pair it w/ Skinning, Blacksmithing is practicly useless with Rogues because Rogues don't use Mail or Plate, and the weapons that are made arn't benifical for a Rogue.
+ Herbalism
A good partner with Alchemy, though not much of a money maker by itself w/ Alchemy its a money maker AND it can benifit the Rogue as well.
+ Skinning
This is a very good money making Profession, mixed with Mining, you'll be the god of making money when it comes to Professions, Leatherworking is good for lvls 5 - 40, but at higher lvls it becomes a pain and becomes useless to a Rogue. Skinning is good for Farming w/ Mining.
PVE Rogue Solo Template
This paragraph is the exact same text for all solo and group PvE templates, so after you read this once you can just skip it for other classes. These are templates for what we consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes you are in a group 100% of the time, such as end game instances. We have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, there is a number in parenthesis before each skill, this number is the level recommended you would take the skill at, of course this is extremely prejudiced because it is based on someone elses play style.
Assassination Talents - 16 points
(10-11-12-13-14)Malice - rank 5/5
(50-51-52)Ruthlessness - rank 3/3
(48-49)Improved Slice and Dice - rank 2/3
(53)Relentless Strikes - rank 1/1
(54-55-56-57-58)Lethality - rank 5/5
Combat Talents - 35 points
(17-18-19)Improved Gouge - rank 3/3
(15-16)Improved Sinister Strike - rank 2/2
(42-43-44-46-47)Lightning Reflexes - rank 5/5
(20-21-22-23-24)Deflection - rank 5/5
(26-27-28-29-30)Precision - rank 5/5
(59-60)Improved Evasion - rank 2/2
(25)Riposte - rank 1/1
(31-32-33-34-35)Dual Wield Specialization - rank 5/5
(37-38-39-40-41)Mace Specialization - rank 5/5
(36)Blade Flurry - rank 1/1
(45)Adrenaline Rush - rank 1/1
Chest Farming Guide
First off, this guide is meant for rogues or druids, since both have stealth, and lock picking is a must.
To begin, you have to designate one rogue or the druid to be the 'Meat Shield'. Start off by wall jumping up the wall to your immediate right as you enter (the exit after the final boss of ramparts).
From there, make sure you and the partner are both in stealth, and watch out for the circular patrol that can spot invisible units. Rogues and druids will know this by the light blue circle that appears above the NPC's heads when you are stealthed. Next, distract the circular patrol when they are far away from the chest, and here's where the meat shield and a bit of hope comes in. Have the other rogue sprint and evasion towards the chest, then off that area you wall climbed up (for a druid, use whatever speed boost you can). This will cause the NPC's to leave the chest and follow your partner, and they cannot follow all the way down, making them evade glitch to my knowledge. While they are trying to go after your partner, you should be free to pick the lock on the chest (if the locked one is currently in that position) and grab the loot. Congratulations, that's chest one.
Either vanish and go for the next chest, which is by the first boss, or leave and reset the instance. If you are going for the second chest (which when you actually do the instance, is the first chest), you'll have to wall jump back up towards that circular area. Distract the NPC's that patrol that rim far enough away that you can walk through the middle of that ring, into the hallway, and down the spiral ramp. You'll be in the room with the first boss and his two healers. Make your way through that area until you get to the next chest, again with more stealth detectors. Use the same plan as before, one person leads them away, the other grabs the chest. Congratulations, that's chest two.
I cannot stress enough, though, how much patience you need to have around those stealth detecting units. If you watch their path and time their path, you'll save yourself a hefty repair bill, and wasted time. One more thing that can compromise your chest nabbing is if your partner gets dazed and killed before you can open the chest. My rogue friend and I both were able to farm these chests with minimal problems, even with dazed effects (wasn't dazed too often). The only thing about farming this method, you have to/should split the profits 50/50 with your partner.
1-300 Lockpicking
I thought I would post this since I get asked as a rogue all the time what the easiest way to level up your lockpicking is. I have tips for both horde and alliance to get your lockpicking from 1-300 pretty easy. Having it at 300 is the best thing because you don't need to worry about keys for doors, there are exceptions though. Since the keyring was added keys don't take up space, but you could still pick a lock before you get the key, like the searing gorge key.
In addition to the steps below, make sure you pickpocket any humanoids that you can, hopefully they'll drop chests. If you can't open it up then save it for when you are at that skill so you have a fast boost. There is also footlockers in various locations that you can use for skill ups.
You can also sit in town and open boxes for people. You don't get much business this way but it does help you level for free.
Step 1 : (About 1-75) Do the Inital Rogue lockpicking quest
Horde:
This entails feeding a parrot a cracker close to ratchet, then unlocking the chests on the boat. You want to do this until the chests are grey to you, and ya, its going to take a while.
Alliance:
You're going to go to the tower in Lakeshire and open them up until they're grey to you as well.
Step 2 : (About 75-175) Poison Quest
Horde:
Little known trick, while doing this quest in the NW barrens in the Venture Co. area is a chest at the top of a tower... Repeat what you did in Step 1. Open that chest until it goes grey... That'll help get you passed or up to 175
Alliance:
Similar to Horde. While in the tower at Westfall keep opening the chest at the top until you reach about 175. May be hard if the boss aggro's you so bring a friend or level up. The chest will curse you everytime you open it so if you do this after the initial quest you have to get a cleanse.
Step 3 : (About 175-250) Scarlet Monestary (see step 4 if to hard)
Horde and Alliance:
You can first start with unlocking the door into the instances but this can only be done about every 10 minutes per door. If you don't wait then it doesn't count as skill up. So just pick them then run into the Cathedral. Jump into the left locked door and into the cathedral instance. Sneak up, or run if you can avoid being aggro'd, and pick the cathedral door then run out and reset. If you find you are too low to start on the door because you are too lazy, jump into the first instance and pickpocket everything in there. This is of course, making sure you have your stealth maxed to avoid detection. You can repeat that as many times as needed, but if you followed step 1 and 2, the cathedral door will get you to 250. This step can take longer than when I originally did it since you can only reset an instance 5 times an hour.
Step 4 : (About 250-280) Pickpocketed Boxes or Various Footlockers
Horde and Alliance:
Like mentioned at the top, when you pickpocket mobs and they drop boxes you can't open yet, save them and when you can open them you'll get a big fast boost. Once I opened up the SM doors to 250 I had heavy lockboxes I used and got 20 free points. Pickpocket and lockpick them until your heart is content. Although SM is more effective cause of the respawn, it is better then getting pummled by elite's. You also want to go around to zones that are within your level range and find footlockers.
Step 5 : (About 280-300) Black Rock Depths
Horde and Alliance:
All you have to do now is lockpick inside BRD until 300. What you do is go into BRD and turn left and open up the 3 doors. Rinse and Repeat until 300. You get a max of 3 skill ups per run.
There you go and congrats 300 Lockpicking!
Pickpocket for WoW Gold
While there's lots of strats out there for making gold, it's easy to overlook the obvious and simple. Rogue Pickpocketing is one of these often overlooked abilities that can make you more gold than you realize... often in very short amounts of time.
Taking 5/5 in Master of Deception is a good option anyway, but it definitely helps in thievery. Get Nightscape boots as well (craftable by most mid-upper level LW) as they add +1 bonus to stealth. 30+ mobs seem to carry an average of 2-3s each, plus mana and healing pots, as well as merchant fodder that sells for 1-2.5 silver each. At higher level mobs, you'll even snag the occassional gemstone, and virtually all mobs will often give a Junkbox or Lockbox, which is invaluable in increasing lockpicking skills.
Go to an area full of NPCs that have pickable pockets. These include, surprisingly enough, skellies, ghouls, and other undead, Furblogs and timbermaw, and virtually any humanoid attackable NPC. But here's a special little spot I've found where I make easily 5-10 gold in 20 minutes or less.
In BRD, after your group leaves, you can stay behind by yourself WITHOUT getting booted back to your hearth spot. THIS WORKS ONLY IF YOU SUCCESSFULLY DID THE ARENA, although you can try it with a higher probability of aggro otherwise. Go to the gallery that holds the spectators for the Arena (Ring of Law). They will not aggro you if you successfully defeated the challenge, and you can stealth and pickpocket the entire gallery (approximately 40 NPCs) with ease, with each npc holding between 3-4.5 silver. That alone is 1.2-1.7 gold, but I get 4-6 Superior healing pots, 4-5 Heavy Lockboxes, merchant trash (another 20-30s), AND a Star Ruby EVERY TIME.
Rogue Hunter Alliance Twink Template
Rogue/Hunter Alliance Twink lvl 19
Mostly Rogues as this is what I was researching.
Head : Green Tinted Goggles (Engineering 150 cloth) +8sta + 7spi
Or Lucky Fishing Hat +15 sta
Neck : Scout's Medallion (at honoured)
Shoulder : Talbar Mantle +6 int +3sta, 30 armor
Or Feral Shoulder Pads - 60 armor
Back : Sentry Cloak (Random drop) - 21 armor - 4agi + 5sta
Or Glowing Lizardscale Cloak - 20 armor - 6agi + 2spi (WC)
Chest : Blackened Defias Armor (DM)
Or Tunic of Westfall (DM Reward)
Wrist : Forest Leather Bracers
Or Wrangler's or Bristlebark Bindings
Hands : Red Whelp Gloves
Or Nimble Leather Gloves or Bristlebark Gloves or Scouting Gloves of Monkey
Belt : Deviate Scale Belt
Leggings : Leggings Of The Fang
Feet : Feet Of The Lynx (random drop)
Or Forest Leather Boots or Footpads Of The Fang or Bristlebark Boots
Ring : Seal of Wrynn
Ring : Blood Ring (Demon Band) (Lavishly Jeweled Ring) (DM) (Ring of Iron Will - Redridge Quest) (Ring of Defense)
Trinket : Minor Recombulator
Trinket : Insignia of the Alliance
Main Hand : Shadowfang, Assassin's Blade (Random Drop SFK), Cruel Barb (DM), Stinging Viper (WC) Twisted Chanter's Staff (Hunter)
Off Hand : Shadowfang, Assassin's Blade, Cruel Barb, Stinging Viper,
Ranged : Venomstrike (WC) Lil Timmy's Peashooter /w Crafted Heavy Shot , Lovingly Crafted Boomstick
Probably missed something out, or someone can find better items, just post here.
Ring of Iron will doesnt have +def, you must mean Ring of Defense, I've put it in.
Arena trinket needs at least lvl 35.
Warcraft Guide Rouge FAQ Horde Alliance
Q: What is the best (Horde/Alliance) race for a rogue?
A: The differences between starting stats are minor, at best. The amount of health and stats yougain per level is based solely on your class, so by the time you get to level 60, the difference instats is basically nonexistant.
As for racial traits, they are not designed to make a clear-cut best or worst race for a class.Generally, I recommend picking a race not based on the racial traits, but based on which raceyou want to play the most. While it is true that certain traits are not useful for the rogue (such asaxe specialization or added intelligence), the ones which can be useful will rarely turn the tide of abattle. The traits are merely bonuses; they do not make or break your play.With that being said, it still is a hot topic of debate, and I'm sure you'll find many posts on itarguing one way or another.
Q: What is the best weapon for a rogue?
A: This depends on what abilities you want to use. Backstab and Ambush can only be used whenyou have a dagger equipped in your main hand. However, if you plan on using Sinister Strike allthe time, and not Backstab, you are better off using a sword or mace, since those weapon typeswill generally do more damage with SS.
Q: Is it possible to be a viable ranged weapon rogue?
A: No. The only use you have for a ranged weapon generally is pulling enemies, or for the statboost it may provide. You cannot, however, do any reasonable damage with a ranged weapon.The only class which can do so is a hunter.
Q: Is it possible to be a viable fist weapon rogue?
A: No, not really. Fist Weapons basically have all of the disadvantages of a dagger, without theadvantages of one. Not to mention, there are so few fist weapons in the game currently (less than10 blue/green fist weapons). If you happen to get one with a good DPS, though, there's no harmin putting it on your off-hand.
Q: What are good profession combinations for a rogue?
A: There's quite a few combinations to look at...Engineering/Mining - Engineering has some nifty gadgets you can make, like the Gnomish NetGun and Catseye Goggles, which can be quite useful, especially in PvP. Also, as a rogue youoften can survive party wipes, and with Goblin Jumper Cables you have 25-50% chance of savingthe wipe. Mining is basically essential as a support skill. A drawback here is that you won't reallybe able to make anything that will sell to other players, beyond explosives and mechanicalsquirrels. Most of the gadgets require some skill in engineering.
Blacksmithing/Mining - This can be very profitable, but the problem is you won't really be able tomake that many items that are useful for a rogue. There are only a handful of daggers and otherone-hand weapons you could use, and all the armor would not be equippable.
Alchemy/Herbalism - Herbalism is nice, since two rogue items require herbs (Thistle Tea andBlind Powder). Also, Alchemists can make some nice potions, and some pretty good money atthe same time (especially from transmuting).
Leatherworking/Skinning - Prior to this patch, there was very marginal use for leatherworking atthe endgame, since there were no patterns past 250 skill. There are now some, and seeing someof the patterns (like Stormshroud Pants) has made me consider keeping it for release. It willremain to be seen, though, how many nice patterns there really are out there. One other thing toconsider is that leatherworkers don't really have anything they make that will sell to non-leatherusers. Armor Kits are nice, but at higher levels people will usually want enchantments instead.Some Combination of Mining, Herbalism, and Skinning - This can be a good way to make money,as there is always a market for people who want to buy materials. If you go this route, it isprobably best to get Mining OR Herbalism, and then throw in Skinning. You can only actively be"finding" one type of resource, and you'll be killing lots of animals anyways, so why not skinthem?
Enchanting + Gathering Skill - Enchanting can be a decent way to make money, and doesn'trequire a gathering skill in the strict sense, as you get your mats from disenchanting blue/greenitems. This may seem like an "odd" set of skills for a Rogue in the RP sense, but it's still a usefulskill to have. A variation on this would be to get Tailoring, so you have a constant supply ofgreens for disenchanting. Enchanting/Tailoring is not really a rogue combination, though Smile.
Q: What secondary skills should I learn?
A: You should learn them all, since you can. Cooking is good to get up to at least 60 skill, so youcan make Thistle Tea. First Aid is very nice for reducing downtime, and for popping on during astun or gouge on the enemy. And finally, fishing can be a good way to kick back (or get meat forcooking).
Q: Where do all my abilities on the toolbar go when I stealth?
A: When you go into stealth, it automatically changes to a special "stealth" toolbar. You will haveto drag and drop the abilities you want to use there from your spellbook (press P).
Q: What weapons can a Rogue use, and how do I train them?
A: Rogues start out only knowing how to use daggers and throwing knives. However, you cantrain one-hand swords, one-hand maces, fist weapons, crossbows, bows, and guns. You cantrain these weapons with a weapon master trainer in a major city. The cost is 10s per weaponstyle you want to learn. Once you are in a major city, to find the weapon master, simply ask oneof the guards. However, each trainer only has certain weapons they can train.
Alliance:
Darnassus - Bow
Stormwind - Sword, Crossbow
Ironforge - Gun, Mace, Fist
Horde:
Orgrimmar - Bow, Fist
Undercity - Sword, Crossbow
Thunderbluff - Gun, Mace
Q: I've heard that Night Elves can't use guns, and X race can't use Y. What gives?
A: There was a time in the Closed Beta where there were also racial restrictions on weapons, oneof which was that Night Elves could not use guns.
However, it was changed so that the weapon restrictions are only per-class. Your race no longerhas any bearing on which weapons you can and cannot use.
Q: Can I train two-hand weapons?
A: No, you cannot.
Q: Can I use a shield?
A: No.
Q: Can I train mail or plate armor?
A: No. I would imagine it is difficult to be agile in mail or plate Smile.
Q: Can I dual wield weapons? Should I?
A: Yes, you can dual wield weapons. You learn the ability from your rogue trainer, at level 10.And yes, you should dual wield weapons (for more details, check the dual wield question in the"mechanics" category).
Q: Are there any restrictions as to which weapon combinations I can dual wield?
A: In terms of type of weapon (eg., 2 maces, 1 sword/1 mace, 1 dagger/1 sword, etc.) there areno restrictions. You can use whatever combination you want to, as long as you are trained in theweapon types.
However, there is one restriction. Weapons which are listed as "Main Hand" can only be used inyour main hand, and cannot be equipped in your off-hand. Likewise, weapons listed as "Off-Hand" can only be equipped in your off-hand. Weapons which are listed as "One Hand" can beused in either hand.
Q: Is there any way to disable dual wield once I've learned it?
A: The only way to disable it is to equip something which is not a weapon in your off-hand. Thiscan be a fish, flower, torch, or any non-weapon item that can go there. There is some debate overwhether or not this will actually disable the dual wield penalty, but it is nothing which has beenextensively tested, as far as I know.
Q: How do I train poisons?
A: At level 20, Alliance characters train poisons with a quest from the SI-7 operatives in theStormwind Barracks. Horde characters can get this quest by speaking with the rogue trainer inthe Cleft of Shadows in Orgrimmar. For more information about poisons, look at section VI of thisFAQ.
Q: Why is my dodge/crit chance going down as I level?
A: It is actually not going down as you level. The tooltip which shows your dodge/crit percent(press P and look at your attack/dodge abilities) shows your chance to crit versus an enemy thatis your level. This chance to crit is solely based on your agility, talents, and +crit gear.So, suppose you are level 1, and have a 15% chance to crit listed. This means that you haveenough agility to crit 15% of the time versus level 1 enemies. When you level up to level 2, let'ssuppose it says your crit chance is 14.5%. Your crit chance versus level 1 enemies is still 15% (infact, it is a little bit higher because your agility went up when you leveled). However, you onlyhave enough agility to crit level 2 enemies 14.5% of the time.
The reason for this is basically that as you level, your agility goes up, and you also have betterequipment which will raise it, as well. For the first few levels, though, your crit chance will spiraldown as there really isn't much +agility gear you can get.
Q: How does my strength/agility add to my attack power?
A: Your strength and agility both add directly to your attack power.Q: How much agility do you need to add 1% to your crit or dodge chance?
A: This is based on your level. At level 60, it is roughly 30 agility for each 1% crit. I'm not certainabout dodge chance, though it does require less agility per percent.
Q: Why is my Eviscerate not doing the damage as stated on the tooltip?
A: The tooltip damage does not take into account the armor of the enemy. Since most enemieshave armor, your non-crit damage will rarely be as high as the tooltip states.
Q: Why does my Backstab/Ambush do less damage than the "+ X" damage on the tooltip?
A: Same answer as above.
Q: Why would I ever want to use Backstab instead of Ambush? Ambush does more damage!
A: The key difference here is that Ambush can only be used while in stealth, whereas Backstab
has no such restriction.Q: What is the dual-wield penalty?
A: The dual-wield penalty is that your base chance to miss for each weapon, on normal attacks, is24%. Furthermore, your off-hand weapon gets only half of the damage boost from attack power(though there is a talent you can learn to up the off-hand damage). If you don't dual-wield, yourbase chance to miss on a normal attack is 5%. Your base miss chance on special attacks isalways 5%, the dual-wield penalty does not apply to them.
However, in spite of this it is recommended you train dual-wield and use it, as your damage persecond (DPS) will be higher in the long run. Furthermore, it gives you another equippableweapon, which means you can have more stat boosts on your character.
Q: How does the stealth check work? Are there any differences in PvP?
A: The details of this are not entirely known. However, a few things are known. Whether or notyou are detected by an enemy is based on the following factors: your subtlety skill, the level ofyour enemy, whether you are in the 180 degree arc in front of the enemy, and how close you areto the enemy. Your base subtlety is 5x your current level. So, at level 60 you have 300 subtlety.Once you are within a certain radius of the enemy (based on your subtlety skill versus their level),and within the 180 degree arc in front of them, periodic stealth rolls are performed. If you lose theroll, you are detected and dropped out of stealth.
When you are behind the enemy, you will never be dropped out of stealth. However, if your levelis substantially lower than the enemy, they will almost always turn around to face you.The only difference I am aware of in PvP is that stealth checks may be performed with greaterfrequency. Also, I do not know how stealth detection items really factor in, but I would imagine theroll is your subtlety vs. (enemy level x 5 + stealth detection).
Q: What does the Master of Deception talent do?
A: It adds 3 points to your subtlety skill per point spent in the talent. So, at 5/5, you are effectivelyconsidered 3 levels higher for stealth checks.
Q: How does Shadowmeld affect stealth?
A: Though the exact numbers are not known, Shadowmeld does have a noticable affect onstealth. Karath performed some tests during the Beta, but unfortunately that thread is no longeraccessible. According to his findings, it appears that Shadowmeld passively adds the equivalentof one Master of Deception point (so roughly +3 to Subtlety), when you are in stealth. The actualability Shadowmeld should not be used, though, as you are harder to detect while in stealthmode.
Q: Why is Sinister Strike more effective with a sword/mace, instead of a dagger, when the DPS isalmost the same?
A: This is because your Sinister Strike damage is not based on the DPS of the weapon, but ratherits damage range. This is the case for all special attacks. Since swords and maces of the sameDPS of a dagger generally have a much slower speed, their damage range is quite higher. This isalso why say, the Barman Shanker, is a better main-hand dagger than daggers which have aDPS 4-5 points higher than it.
Q: How do weapon procs ("Chance on Hit") work?
A: They are not a fixed percent chance, but rather can happen once every certain duration. Thereason for this is otherwise, faster weapons would proc much more often than slower ones.Note that this does not apply to poisons. Poisons are, in fact, fixed percent chances on each hit.This means that faster weapons will have their poisons go off more often than slower ones.
Q: What are talents? What is a talent build?
A: Starting at level 10, you gain one talent point per level. Talents are the way you can customizeyou rogue, and is what separates one rogue from the other. While most talents are passivebonuses, several are new abilities entirely. The way you allocate these points is very similar to aDiablo 2-esque skill tree, in which there are dependencies are prerequisites. The three rogue"branches" are Combat, Assassination, and Subtlety.
Once you hit level 10, you can bring up your talent window (press N, by default).
A talent build is the way you choose to allocate your talent points points. You can't get all thetalents, so the build is which talents you pick.
Q: How many talent points do I get in total?
A: 51. One point each level from level 10 to 60.
Q: Can I reset my talents if I decide I don't like them?
A: Yes, you can "respec" your talents, if you so desire. To do this, you can talk to any roguetrainer. However, respecing is not free, and the cost goes up every time you respec. The first timeis 1 gold, then 5, 10, 15, and in increments of 5 up. At 50 gold, the cost stays the same eachsubsequent respec.
Generally, I would suggest sticking with your talent build for at least several levels, to fullyevaluate it before changing.
Q: Are there any "talent builders" online that I can play with to see how I can allocate my points?
A: Yes, there's at least a couple of good ones out there.
WoW Vault Talent Calculator:
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7Thottbot Talent Builder: http://www.thottbot.com/?ti=Rogue
Q: What is the best talent build setup for (PvE/PvP)?
A: There is no one "best" talent setup...the exciting thing about playing a rogue is that there areseveral different builds and playstyles that all can be quite effective whether you PvP or PvE, soloor group.
Q: What do people mean when they say "31/8/12", "30/21", etc.?
A: This is the breakdown of how their talents are allocated in the various trees. For instance, a31/8/12 Dagger build means they have 31 in Assassination, 8 in Combat, and 12 in Subtlety. Theexact talents selected between one person and another will vary a bit, though certain key talentswill be in common.
Q: Can I use one build to get to 60, and then switch to a more PvP build once I'm there?
A: You could do that if you wanted to, but I don't recommend it. In my opinion, most good buildsare effective in both PvE and PvP. You don't have to switch from one to another.
The other reason I don't recommend it is that the only way you're going to be good at PvP is ifyou have good equipment. You won't have good equipment if you are using some wild buildwhich is 5% more effective in PvP, but awful in PvE. At level 60, there still is a lot of goodequipment out there to get. Not to mention that new group and raid instances will be added inpatches and expansions.
Q: What are some things I should consider when making a build?
A: One thing you should always ask yourself is "where is my sustained DPS going to comefrom?" Sometimes, I see builds designed by people who have ideas for great opening combos.But once their opening moves are over, they have nothing left in their build that will help maintaina solid DPS over time. Burst DPS as a rogue is definitely important, however, without sustainedDPS you are greatly limiting the types of battles in which you are successful.
Another common mistake is not picking up "signature" talents, even if you have enough for it inthat tree. An example of this would be having 22 points in Subtlety, but not having Preparation. Amore extreme example would be having 34 points in Combat, but having neither Blade Flurry norAdrenaline Rush.
Also, don't be afraid to change your build. What you thought you wanted to do at level 10 may notbe what you decide you want to do at level 50. Having flexbility and not locking yourself into onemindset is important. At the same time, don't be persuaded you into drastically changing yourbuild, unless it is seriously flawed. If you are going for an Assassination Dagger build, don't letsomeone convince you to change to a Heavy Combat build. If you want to go for Assassination,then go for it. It is possible to make viable builds that heavily invest into any of the three trees.
Q: There's so many talents! What are some builds like?
A: Part of the fun of playing a Rogue is figuring out your style, and tweaking your build exactly toit. However, to help give some direction, I will list a few common build designs I've seen, anddescribe the style as well as key talents. I'll also list talents which are good inclusions for thattalent build. You can't get all of them, but hopefully it will give you a good idea in terms of adirection. This is by no means a comprehensive list of all the viable talent builds, but hopefullythese few will help spark some ideas.
Assassination Dagger Build
Breakdown: 31(30) Assassination, 8 Combat, 12(13) SubtletyKey Talents: Malice, Lethality, Cold Blood, Seal Fate, Imp. Backstab, OpportunityGood Inclusions: Imp. Gouge, Imp. Sinister Strike, Ruthlessness, Relentless Strikes, Imp. KidneyShot, Vigor, Imp. Ambush, Master of Deception, Camouflage
Description: This is a heavy-hitting dagger build that relies on high crit chances on Backstabs andAmbushes, coupled with increased damage (Lethality and Opportunity), and good combo pointgeneration through Seal Fate. The DPS for dagger builds excel more in group situations, but it'sstill no slouch when by yourself. Also, because of the nature of crits, the damage on this build canbe spiky, depending on whether you get good rolls or bad. This is my personal favorite, and theone I use.
Assassination/Combat Dagger Build
Breakdown: 30(31) Assassination, 21(20) CombatKey Talents: Malice, Lethality, Cold Blood, Seal Fate, Imp. Backstab, Dagger SpecializationGood Inclusions: Imp. Gouge, Imp. Sinister Strike, Ruthlessness, Relentless Strikes, Imp. KidneyShot, Vigor, Blade Flurry, Lightning Reflexes, Deflection, Riposte, PrecisionDescription: This is similar to the Assassination Dagger Build, except it drops Subtlety entirely,and instead gets the Dagger Specialization for more chance to crit. It also picks up a few otherCombat talents to help survive when outnumbered or overmatched.Assassination/Subtlety Split Dagger Build
Breakdown: 21(22) Assassination, 22(21) Subtlety, 8 CombatKey Talents: Imp. Backstab, Cold Blood, Preparation
Good Inclusions: Imp. Gouge, Imp. Sinister Strike, Ruthlessness, Relentless Strikes, Opportunity,Imp. Ambush, Intiative, Camouflage, Imp. Sap
Description: This is another Backstab dagger build, but instead of getting the CP generation boostof Seal Fate, it opts to get Preparation. Generally the decision to get Preparation is more of a PvPone.
Heavy Combat Sword/Mace Build
Breakdown: 31+ Combat, rest in a combination of Assassination/SubtletyKey Talents: Imp. Sinister Strike, Mace or Sword Spec, Blade Flurry, Adrenaline RushGood Inclusions: Lightning Reflexes, Precision, Deflection, Dual Wield Spec, Aggression, Malice,Lethality, Ruthlessness, Relentless Strikes, Master of Deception, CamouflageDescription: This build tends to have much more "even" damage than an Assassination build.Your individual hits are not as high as an Assassination dagger build, but the DPS still can beroughly the same. A distinct advantage of this build is that Sinister Strike does not require you tobe behind an enemy, so you can spam it all the time. Also, because of the lower energy cost ofSinister Strike, you can generate Combo Points at a fairly effective rate.
Subtlety/DoT Build
Breakdown: 31+ Subtlety, rest in a combination of Combat/AssassinationKey Talents: Premeditation, Preparation, Hemmorhage, Imp. Rupture, OpportunityGood Inclusions: Master of Deception, Camouflage, Imp. Sap, Imp. Cheap Shot, Ghostly Strike,Setup, Imp. Slice and Dice, Imp. Garrote, Imp. Sinister StrikeDescription: This is probably the least common of the builds listed. It involves using Garrote,Rupture, and Hemmorhage to literally bleed your target to death. This can work well if playedproperly, but is a difficult style to figure, and in some cases lags a little behind a build whichconcentrates more on Assassination or Combat. Also, Setup is not really that great of a combopoint generator.
Q: What does the Master of Deception do?
A: It adds 3 points to your subtlety skill per point spent in the talent. So, at 5/5, you are effectivelyconsidered 3 levels higher for stealth checks.
Q: Is Imp. Sap required to be viable in high-end instances?
A: No. There are no talents we have that are absolute requirements for you to be an effectiveRogue in high-end instances. While yes, Imp. Sap is a nice talent, you still are desired as DPS ina group if you don't have it. Plus, not having the talent does not mean you can't sap in aninstance...it is very possible to work out a system with your group so you can sap pull withoutdying. If the talent fits into your build, then by all means pick it up. But, you don't need to makeyour build around it.
Q: Is the Camouflage 15% added onto your stealth speed, or just 15% faster?
A: It is 15% faster. So, level 60 stealth is 70% of normal speed, with no points in Camouflage. At5/5 Camouflage, your stealth is roughly 80% of normal speed...not 85%. The reason for this isotherwise, at level 15 you would have stealth which is as fast as soemone who is level 59.Q: Does Precision affect special attacks?
A: Honestly, I don't know. It hasn't been proven one way or another. If you want to run sometests, go out there and tell me what happens! Smile
Q: Are the crit/dodge/parry percents from talents added, or multiplied on?
A: They are added. So, say you have a 15% chance to crit. If you get Malice 5/5, you now have a20% chance to crit. This also means that the 100% crit increase from Cold Blood gives you aguaranteed crit.
Q: Does Hemmorhage stack? How does it work exactly?
A: No, it does not stack. If it did, it would be insanely powerful Smile. As for how it works,bascially think of it as a temporary weapon damage enchantment.
Q: Is Cold Blood a "guaranteed" crit?
A: Yes.
Q: Can your special attack miss when you have Cold Blood active?
A: Yes, it can. In that case the Cold Blood will still get used up Sad.
Q: When you have Blade Flurry up, will your Sinister Strikes hit another target?
A: Yes.
Q: Do Initiative and Seal Fate stack? Meaning, is it possible to get a 3 combo point Ambush?A: Yes.
Q: What stats should I concentrate on raising through my equipment?
A: As a rogue, your most important stat is agility. Agility affects yout chance to crit and yourchance to dodge. It also adds directly to your Attack Power and Armor Class.
As for your second most important stat, there are two schools of thought. The first is that yourStamina should be considered second, as each point in Stamina gives you 10 health points. Theidea here is that more health means you will survive longer.
The other school of thought is that Strength is the second most important stat. Strength directlyadds to your Attack Power. The idea here is that more Strength means you will kill faster.Personally, I follow the Stamina school, but there are some compelling arguments from theStrength school.
As for Spirit and Intelligence, you can basically ignore them entirely.
Q: Where can I get (insert item)?
There are a lot of items in the game, the best way to find where to get them is to ask a fellowplayer who has it, or to run a search on http://www.thottbot.com, which is a fairly large andaccurate database of items, questions, professions, etc. Some folks may feel going on theaforementioned site is a spoiler, so use it at your own discretion.
Q: What daggers can I get from quests?
Though the number of good questable daggers are limited, there are a couple of very nice ones.Alliance players in their mid-30s can get the Black Menace for completing the Scarlet Monestaryquest, which requires you to kill 4 of the bosses there. Horde players in their late 40s can get theHunt Tracker Blade from a quest in Badlands.
Both Horde and Alliance players can quest for the Lifeforce Dirk (early 50s, requires you to go tothe Temple of Atal'Hakkar), and Darrowspike (60, requires you to go to Scholomance).
Q: What is your dream item?
A: I figured I'd have at least one "fun" question Wink.I have two dream items. The first is this epic (purple) dagger:Deathstriker
55 - 101 Damage, Speed 1.70
(45.6 DPS)
Chance on hit: All attacks are guaranteed to land, and will be critical strikes for the next 3seconds.
As if the DPS and damage range wasn't good enough, the proc is just amazing. This is a raredrop from Rend Blackhand in the upper part of the Blackrock Spire instance. But killing him many,many times would definitely be worth it if you got it Razz.
My other dream item is an epic leather chest armor:
Breastplate of Bloodthirst
190 Armor+13 Strength+20 StaminaEquip: Improves your chance to get a critical strike by 2%.
Equip: Improves your chance to dodge an attack by 1%.
Yes, it's something to drool over Smile. It is extremely costly and difficult to get...but if you canacquire the components, it's definitely worth it.
"It is said that only one Breastplate of Bloodthirst has ever been created and that it was made forthe legendary assassin, Garona. Whether this world will ever see another is doubtful."
Q: How do I train poisons?
A: At level 20, Alliance characters train poisons with a quest from the SI-7 operatives in theStormwind Barracks. Horde characters can get this quest by speaking with the rogue trainer inthe Cleft of Shadows in Orgrimmar. Note that in order to complete the quest, you need to havearound 85-90 skill in lockpicking. I would suggest getting it up to 100 before giving the quest awhirl.
Q: Where do I get poison reagents?
A: Almost all of them can be purchased from a Poisons Vendor or "Shady Dealer." However, forblinding powder (which is not really a poison, but requires poison skill to make), you will need theherb fadeleaf.
Q: What are fadeleaf and swiftthistle, and where do I get them?
A: These are both herbs. If you have herbalism, you can gather them in the world. Gatheringfadeleaf requires 160 skill in herbalism, and swiftthisle can be acquired from Mageroyal andBriarthorn, which require 50 and 70 herbalism, respectively.
If you don't have herbalism, you will have to get them from another player. Although, there aresome enemies which will randomly drop herbs, but not with enough frequency to really make it alegitimate way to gather them. Note that swiftthistle is used for Thistle Tea, which is an energydrink, not a poison.
Q: What do the various poisons do?
A: Instant Poison - Chance on hit that you deal a certain amount of damage instantly.Crippling Poison - Chance on hit that you reduce your targets movement speed by X amount.Deadly Poison - Chance on hit that you land a DoT(Damage over time) poison on your target.The effect can be stacked up to 5 times.
Mind-Numbing Poison - Chance on hit to poison the target increasing its spell casting timer.Wounding Poison - Chance on hit to reduces all healing effects on target by X amount.
Q: What poisons should I use in PvE/PvP?
A: For solo PvE, I generally like to put Instant Poison on both daggers, as it can provide anoticable boost to your damage (roughly 15% of the total damage you deal to an enemy). When Iam in instances, I will generally put Crippling Poison on both daggers, as enemies running awaycan lead to instant death for you and your group. Sometimes, if I am confident enough in mygroup being able to catch runners, I will put Crippling on one and Instant on the other.For PvP, crippling poison is probably the most popular, as it can be a very useful snare.Depending on your weapons, you may be able to get away with putting it only on one, and puttingeither Instant or Mind-Numbing on the other, depending on the enemy.
I generally do not overwrite poisons I've already applied on a dagger, as the high-level posionscan cost over one gold per stack of 10.
Q: Where do I get the Lockpicking quest?
A: Once you train the ability Lockpicking at level 16, you can get the quest. Alliance characterswill first talk to the SI-7 operatives in the Stormwind Barracks before going to Lakeshire. Hordeplayers can get their quest in the Cleft of Shadows in Orgrimmar. For both of these quests, nearthe chest you need to pick there are practice chests which respawn quickly.
Q: Where do I get the "Thieves' Tools" required for lockpicking?
A: Your local "Shady Dealer" should have them in stock.
Q: Do the Thieves' Tools ever get used up?
A: No. You can pick locks with em for the life of your character Smile.
Q: What are things I can lockpick to gain skill?
A: You can pick practice locks from Engineers, lockboxes, junkboxes, certain chests, and doors inand around certain instances. Note that currently there appears to be a bug where you will neverskillup from picking a lockbox in the "will not be traded" slot of the trade box.
Q: What targets can I pickpocket?
A: Almost all targets which are classifed by the game as "Humanoid" can be pickpocketed. SomeUndead and Dragonkin targets can be pickpocketed, as well, and it is likely there are someexceptions. If the target is invalid, you will be told that the target has no pockets to pick.
Q: What kind of items can I get from pickpocketing?
A: Usually, you'll just get coins, though junkboxes, food, and potions are fairly common, also.Sometimes, you'll get items which can only be pickpocketed, such as junk pocket watches, or the"How to Eat Man" cookbook. And if you're lucky, you might even get a gemstone or jewelry.
Q: Does pickpocketing an enemy take stuff that you would normally loot from the enemy when itis killed?
A: No. The pickpocket loot table is separate from the regular loot table.
Q: Do you have any tips for getting into position for pickpocketing?
A: The most important thing is to approach the target from behind. This will become much easieronce you get the Distract ability.
Q: Can a pickpocket fail?
A: Yes, there is a chance that the pickpocket will be resisted. This chance is based on your levelvs. the level of the enemy. If a pickpocket is resisted, the enemy will aggro you.Q: Can I pickpocket other players?
A: No.
IX. Glossary
Here's a quick breakdown of various terms used in this FAQ, and their definitions.CP - Combo Point
Crit - Critical Hit. These are attacks that do roughly 2x more damage than normal ones
DoT - Damage over Time. These are things like bleeds, which do their damage over a duration
DPS - Damage per Second. For a weapon, this is the average damage of your weapon, dividedby the speed. For a characer talking about their overall DPS, this is how much damage they candeal.
Proc - Process. These are listed on weapons as a "Chance on Hit"
PvE - Player versus Enemy
PvP - Player versus Player
Spec - Specialization
SS - Sinister Strike
Twinking Guide for Rogues
Best race: Gnome, Undead
GEAR
Head: Lucky Fishing Hat (+100hp/+8agil/+12dodge)
Neck: Honored wsg neck
Shoulders: Talbar Mantle
Back: Sentry Cloak (+3agil/+12dodge)
Chest: Blackened Defias Armor (+100hp/+4all stats)/Tunic of Westfall (+100hp/+4all stats)
Wrist: Forest Leather Bracers (+9stam)/Wrangler's Wristbands of the Monkey(+9stam)
Hands: Scouting Gloves of the Monkey (+15agil)/Red Whelp Gloves (+15agil)
Waist: Deviate Scale Belt
Legs: Leggings of the Fang (+100hp/+8agil/+12dodge)
Feet: Feet of the Lynx (Minor Speed Increase)/Trailblazer Boots (Minor Speed Increase)/Nat Pagle's Extreme Anglin' Boots (Boar's Speed/Cat's Swiftness) <-----Both of those are new enchants. Check Thottbot if you do not know what they do!
Ring #1: Seal of Wrynn/Seal of Sylvanas
Ring #2:Meadow Ring of Eluding(recently upgraded)/wsg ring/meadow ring of agility/blood ring
Trinket #1: Insignia of the Horde/Insignia of the Alliance/Minor Recombobulator
Trinket #2: Arena Grand Master/Minor Recombobulator
Main Hand: Shadowfang (Lifestealing/Crusader/+15agil)/AssassinĂ‚’s Blade (Lifestealing/Crusader/+15agil)
Off Hand: AssassinĂ‚’s Blade (Lifestealing/Crusader/+15agil)/Cruel Barb (Lifestealing/Crusader/+15agil)
Ranged: Venomstrike/Hand of Argus Crossfire
Level 19 Rogue Twink Guide
I now own a 100% officialy completed twink rogue on Tarren Mill. I thought id make a rogue twink guide to see what everyone thinks of it.
The equipment and tactics that i use with my character may not adhere to what you think is the best but basically you are wrong lol.
My latest twink is the 3rd rogue twink that i have made, i have perfected his equipment (no expense spared) and have gained approximately 6 months of BG experience with it.
Equipment:
Head - Lucky Fishing Hat (with +100hp libram enchant)
To get this headpiece you must have 125 fishing skill, and 150 engineering if you want to make your own Aquadynamic Fish Attractor to increase your fishing by 100. Every sunday from 14:00-16:00 game time there is a fishing tournament in stranglethorn vale, during this time you can fish in sparkling pools all accross the coast of STV. You are trying to catch a lucky fish called Keefer's Angelfish, hand this in to Fishbot 5000 to receive a the hat.
Neck - Sentinal's Medallion
To get this item you must be honoured with Silverwing Sentinals, you do this by getting flag captures and winning WSG. When you are honoured travel to the alliance entrance to WSG in ashenvale. You can buy this item there.
Shoulders - Talbar Mantle
This is most probably one of the lesser know twink items, you get it by killing all bosses in Wailing Caverns and then doing the quest line the druid gives you at the entrance. I recomend the extra 30 health over the extra 40 armor.
Back - Sentry Cloak (with +70 armor)
This item is a world drop and can be bought from the Auction House.
Chest - Blackened Defias Armor (with +100hp enchant)
This is a rare drop from Van Cleef , the last boss in Deadmines.
Shirt - ???
Any shirt can be worn if you desire, there are no stats it is only for decoration, i advise a black shirt to go with the chest armor.
Tabard - ???
Any tabard is worthy, i personaly use my guild tabarb but privates tabard is just as good. Again, there are no stats.
Wrist - Forest Leather Bracers (with +9 stamina enchant)
This is a drop from low lvl areas and is the most widely used twink bracers, do not be put of because they are green, with the enchant they are the best you can get.
Hands - Scouting Gloves of the Monkey (with +15 agi enchant)
These are the best twink gloves bacuse of the 4/4 stats on them, some may argue that the 'Red Whelp Gloves' are better because they have a 20 dmg procc on them, hey are wrong because they have no stats and are therefore a risky item.
Legs: Leggings of the Fang (with +100hp libram enchant)
These legs are a rare drop from a boss in Wailing Caverns called Lord Cobrahn.
Feet: Feet of the Lynx (with +7 stamina enchant/speed enchant)
This item is a world drop and can be bought from the auction house.
Finger: Seal of Wrynn
This ring is a reward from a long quest line starting with 'The People's Malitia' in westfall keep.
Finger: Protectors Band
To get this item you must be honoured with Silverwing Sentinals, you do this by getting flag captures and winning WSG. When you are honoured travel to the alliance entrance to WSG in ashenvale. You can buy this item there.
Trinket: Insignia of the Alliance
This can be bought from SI7 in stormwind when you are ranked corporal, you get this rank by getting honor from WSG.
Trinket: Arena Grand Master
This is by far the least known and the most difficult twink item to get, you must get 12 'Arena Master' trinkets from the chest in the gurubashi arena. These chests only drop every 3 hours at 00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00. There will be ther loot within these chest aswell to boost money. When you have all 12 of these talk to the goblin in the arena and hand in the quest. If you are going to get these chests solo the best times are at 06:00 and 09:00 in the morning. If you cannot get there at these time i would greately advise getting a few lvl 60's to help you.
Main Hand: Shadowfang (with Crusader enchant)
This weapon is by far the best twink weapon, do not listen to people that say that the Cruel Barbs attack power is better than shadowfangs extra 2 dps and 30 dmg procc. This is a drop from SFK from a guard with a rare spawn chance and an even rarer chance of it dropping. I think the drop rate is around 0.01%. It is alot easier to buy from AH or spam the trade channel.
Off Hand: Cruel Barb (with +15 agi enchant)
This is a rare drop from Van Cleef the last boss in Deadmines.
Stealthed Main Hand: Assasin's Blade (with +15 strength)
If you can, i advise downloading the Item Rack addon or creating a macro to equip this weapon when yu are stealthed so that you can ambush players. After you use the attack the addon will change your main hand weapon back to shadowfang. This weapon is a world drop and has an extremely low drop rate, you should therefore keep an eye out in AH and spam the trade channels.
Ranged: Venomstrike / Little Timmy'sl Peashooter (with +3 scope)
Venomstrike is a bow with 9dps and a 30+ dmg procc, it used to be 11dps with no procc but it got nerfed in patch 1.12. Little timmy's peashooter still has the 11dp with no procc, either of these weapons is a good choice, i use the venomstrik out of habbit which crits at around 180 dmg and can do 80 dmg with procc crit. This is an extremely usefull tool for if you are too far behind a runner or if you have been stunned to one place. It is a good feeling when you fight another rogue twink and they sprint off because they know they will lose, then you crit hit them with your bow and they die.
Ammo: Feathered Arrows / Sharp Arrows
Sharp arrows are a simple ammo for your lvl and add an extra 2dps to your weapon. They can be bought from any bowyer vendor. Feathered arrows however are not so simple, they are a reward from a quest in desolace. From this reward you can receive either feathered arrows for your bow or exploding shots for a gun like lil timmy's peashooter. Both of these sets of ammo add 9 dps to your weapon. The quest is lvl 30 and will not be able to be done by your twink, luckily these have no required lvl and are not BOP, they can be sent to your twink by mail or over the trade channel. They can also be sold in AH. The problem with these 2 set of ammo is the reward only gives out 200 and the quest in unique. Therefore you can only do it once with your main, if you want more arrows you will have to get help.
Equipment Enchants:
I will take a brief moment to explain my choices of enchant on both equipment and weapons. As you can see i have many stamina enchants and only a few agility. This is because my way of fighting in BG is to attack groups of 2-5 MOB's at once, therefore needing alot of hp to outlast them. If a rogue is primarily agility based then he will hit larger damage but will die extremely fast and may only be able to take on 3 MOB's. Saying this, you must even them out a reasonable bit that is why you should use agility on offhand weapon and gloves. The ibram enchants are quite hard to come by and both +100hp and +8 agility are reasonable.
Now for my favorite bit.....
Weapon Enchants!
Many would say that duel agility is the better setup for max dmg, this is perfect for when fighting fewer mobs, not great for fighting many. Using duel lifestealing is reasonable aswell but you will lack high end damage and the procc on lifestealing is only 30 hp, when your twink has over 1300 like mine does, 30hp is measley. Lifestealing and agility is a reasonable setup aswell and is very popular, however it still has lesser damage and a measley procc, but it is better than duel lifestealing or duel agility.
+5 damage is a waste of matts, ill leave it at that. Fiery weapon and icy chill are enchants for poor twinks that cant afford the higher end enchants. Now we come to a part which confuses most people. I have always argued that crusader on main hand is useless, mainly because the 15 sec +100 strength procc is wasted because a twinks fight only usualy lasts 2 seconds. However because of the setup of my twink and the fact that i do always fight approx 4 MOB's at a time, the 15 sec procc comes in usefull. This enchant is better than lifestealing because it heals 75-125 instead of 30, and the 100 strength far outweighs the +15 agility extra damage. However, you must take into account the times when crusader does not procc and the loss of damage done if you used duel crusader with no procc. I have come to the conclusion that crusader on main hand (proccs alot when used with sinister strike) and agility off hand is the way to go. Alot of high end twinks at lvl 60 use this setup and it has prooven extremely effective.
Talent Setup:
As you know at lvl 19 you only get 10 talent points to play with, i will say a little about each type of setup you might like.
Max Combat dps:
2/2 Improved Sinister Strike
3/3 Improved Backstab
5/5 Malice (Crit chance)
Multiple MOB's:
2/2 Improved Sinister Strike
3/3 Improved Gauge
5/5 Lightning Reflexes
Instant Max Damage:
3/3 Improved Backstab
2/2 Malice (Crit chance)
5/5 Opportunity
My Personal Hybrid:
2/2 Improved Sinister Strike
3/3 Improved Gauge
5/5 Opportunity
Extra Items:
Dynamite: Can be used as an initial attack if you are a sword rogue and have no stealth specific attacks.
Bombs: Used specificaly to stop flag runners or in the case of a rogue if they are rooted or frozen to the spot and cannot move, it is usefull so that u can stun the enemy for a few seconds while the stun used on you wears off.
Bandages: All good twinks will have a huge supply of heavy runecloth bandages because they can heal evern the best twinks hp in around 5-6 seconds. You should also consider having these set up with a macro so that with a press of a button you are automaticaly being healed.
Healing Potions: The best potions for our lvl will heal around 300 hp, they are quite helpful when you have only 1-2 MOB's left to kill and you are running low on hp.
Minor Recombobulator: Used to remove a polymorph effect from a friendly target, i.e if you see another twink that is sheeped and they cannot use thier insignia you use this item to help them out.
Swiftness Potions: By far the most usefull potion for twinks, it takes a bit of experience to know when to use them. Do not use them lightly because they cost a good 50s to make. If you are being attacked by hunters / warriors / shamans who of which all have slowing abilities, i personaly think that if they have a good hold on you and that they are any good that you will most probably just need to die. However if you feel you need to escape (you are carrying the flag) or you realy dont want to die, use the pot just before the stuns wear off so that u get a good few yards away before they have a chance to slow you again. I would also advise puting evasion on for this aswell because with the new patch with evasion you gain 50% dodge chance against ranged atacks aswell.
Thistle Tea: This item isn't that important at lvl 19 but has its uses, some of which i will go into detail about later in the tactics and combos section.
Sharpening Stones: At lvl 140 blacksmithing you can make Heavy Sharpening Stones extremely easily, when used on your weapons they add +4 dmg to every hit you do. They can be used on all of your weapons and lasts 30 mins.
Insignia of the Alliance: You must have a quick link to this on your screen, used mostly to rid yourself of fear, should not be used to get out of sheep if possible because sheepactualy heals you and can be ironicaly useful sometimes
Magic Dust: Use on an enemy to send to sleep for 30 sec...dmg breaks this effect.
Potions and elixir: These include elixir of minor fortitude, agility, strength and maybe a trolls blood potion.
Food: Food that adds 6 stamina and spirit when well fed should be used such as curiously tasty omelete.
Rumsey Rum Black Label: My favorite pot, its a drink that increases your stamina by 15 (150 hp), it can be stacked with minor fortitude and the food.
Buffs
After you queue up for a BG it's a good idea to go to the trade part of the city that you are in, try to search for a high lvl priest and ask for +20 stamina....if they are good they will have the improved spell which gives 26 stamina instead. Also search for a lvl 30ish+ druid to give you MOTW rank 3 which has +4 to all attributes and some +armor. When you enter the BG look for palas and locks, from palas you want an armor buff, blessing of might (attack power) and from locks you want to be in thier group so that you receive the blood pact buff. You may want some magic resistance buffs but that is a judgement call for you. These buffs are lost after death so make sure you arent the main target of fire.
Macros and Addons:
Item Rack: This programme allows you to create item sets and equip them at a touch of a button. I personally use this to change my main hand weapon (Shadowfang) to (assasin's blade dagger) when i stealth, this allows me to do an ambush. This programme will re-equip shadowfang after you break stalth. I also use this programme to change my boots from feet of the lynx with a +7 stamina enchant, to my fet of the lynx with a minor speed increase. I use 2 seperate keys to do this.
BGSwitch: This addon when activated allows you to roam other screens on your computer while you are queued for a BG. When you are called up for a BG the addon switches your screen to WoW for you to accept the invite.
EnergyWatch: This has contantly repeating ar that shows you when your energy bar is going to tick over.
StunWatch: This programme shows the duration of all stuns on you or your targeted enemy, including previously targeted enemies i.e (when you sap someone a bar comes up to show duration while you kill other mobs).
SpellAlert: This programme gives a warning in the middle of the screen when spells are being cast against you.
Tactics
Depending on what attitude you have toward BG you will play different ways. If you want a quick win then i would advise leaving the main group at mid-field and you stealthing up to thier flag, hopefully there will be no MOB's there. Firstly let your team know which way you will be taking the flag so that they can support you while you are running. If you want to farm honor kills i advise keeping all your best players under thier GY and keeping the healers a few paces behind. If the horde stand off and stay at thier GY, send 2 good players to sneak up them from behind. This will force most of them to jump down where you can begin to farm.
FYI a rogue is primarily a malee class, so you must try to be as close to your enemy as possible. In the case of a hunter getting a shot off first and slowing you, your best bet is to kill his pet ASAP, this will usualy distract him and cause him to stop attacking and run, which is where you own him. If however the hunter knows what he is doing and continues to shoot at you, try to use a sprint inbetween his stuns to reach him and kill him quick. Evasion is also useful here. Only use your bow as a last resort because the time it takes for you to get off a shaot, you leave yourself open for atack, and greately reduces the chance of you ever catching up with him.
In the case of being attacked by a mage, you should run asap to them and attack, firstly you should gauge them bacause it will be a mages automatic reaction to freeze you to the floor and get range from you. Kill these as soon as you can. If sheeped, enjoy it, whatch as your hp bar sails up and then when it wears off....see his sail in the opposite direction
Druids are reasonably easy to kill, just kick or gauge them if they look they are casting a heal or roots. If you become rooted before getting into melee combat there isnt alot you can do apart from attacking a different MOB that is in the area. You could try shooting the druid with arrows but he will probably just change to bear form anyway.
Warlocks can be very tiresome when they fear you, forget the pet, go straight for the enemy and gauge them to stop them casting. If you see them casting a shadow speel that required a charge, kick/gauge your !@#$%^&* off. They can make life very difficult for you if you are feared and your insignia is on cooldown.
Priests are a main prority when fighting multiple MOB's, same strategy as with a lock, gauge/kick to stop casting and just get them down. Keep attacking through the shields because they will break easily under a rogue twinks attacks.
Shamans are very annoying, they will set an earthbind totem and run from you mostly...just try to escape totem range before it proccs and kill that annoying sodd!
Warriors can be a problem because they do not die as quickly as other classes. I advise killing a healer if they have one then killing the warrior obviously. They will hamstring you if they know what they are doing so just keep jumping around them so that they dont get a big direct hit on you. A good fury (2X 1 handed sword) warrior can be just as good as a rogue and a hell of alot stronger. So your best bet is to not get hit.
When fighting a rogue, your attacks will miss alot more so you must just keep digging away at it, if you are up against another rogue twink you should not use eviscerate, mostly sinister strikes and a gauge if you can get one off. A good tactic is to sprint and evasion and just keep running in circles arround them getting hits as you go.
As a last resort when losing disastrously to only one MOB (very unlikely) you can sprint away or chuck on the arena grand master shield which absorbs 750-1250 dmg. With all my buffs i can get up to 1900hp and with this trinket it gives me 3000hp survivability. This should be more than enough to take on 1 twink and should be enough to take on 2. During a fight you can gauge and heal with a bandage also and use a healing pot aswell.
When fighting multiple MOB's always attack the healers first, then hunters,mages and locks. Leave the malee classes till last because they can be less annoying that the casters, plus if you are going to die you will already have 2-4 kills under your belt.
When running out of the tunnel at th beggining, stealth a little earlier that the others so that you get a look at how the first battle will pan out. Unless you have a healer with you i would advise taking out one of the back casters before even thinking about fighting in the full group, lett the noobs deal with the noobs
OK, say you run into the flag room to pick up the flag and there are MOB's in there. For exaple a warrior, priest and rogue, firstly you use magic dust on the warrior and set evasion and sprint on....gauge the rogue and try to take down the priest ASAP, if the rogue breaks gauge before u kill priest, do....not....swicth you must stay attacking the priest. hen the priest is down kill the rogue and then the warrior.....you may get a chance to heal when the warrior is asleep and all there is is the rogue. However if for some reason all doesnt go to plan and you are left with a rogue and warrior attacking you and you about to die. Chuck on your arena grand master shield and kill them both. This example is one of the harder because you have a range of classes to kill, when the classes are more of the same then this becomes easier.
When you must fight a twink and a noob at once you should gauge or incapacitate the twink ASAP and kill the noob, then kill the twink while healing if needs be.
When fighting 2 twinks always incapacitate one of them, do not try atacking both at once.
In all honesty there could be 4 defenders of the flag and you should still win, sap one, magic dust the other, evasion and sprint kill the others and then take out the incapacitaed using shield if needed.
If you pick up the flag aways talk to your team telling them where to meet you, you should check the map and see where abouts all of you ppl are. If they are near the east side you head for them down the slope, if they are middle you head for the tunnel. However if they are west, the same side as the horde GY, you do not go over thier GY but go down the slope away from your team. This is because the horde will probably be congregating near your team attacking them near thier own GY.
A paladin is very usefull to have protecting a flag runner because of blessing of freedom and heals.
Hiding with Flag:
Horde usualy hide in the same places but i will list them all here:
* Thier roof either behind the obstruction or ontop of th loggs (which still cant reach). On the loggs is anoying because you cant atack, with either melee or range.
* Balcony behind a pillar
* In small room in flag room
* Tucked in wall near the flag post
* Behind a tree on path leading to roof
* On the slope behind a mound or tree
* In thier GY on the sunken part of ground
* Behind the saw
* Behinf the machine looking thing
* Behind the wsg portal
* Behind a box near the wsg portal
* Peak above tunnel
Alli hiding places are limited:
* Roof
* Balcony
* Small room in flag room
* Near flag post by wall
* Gy behind a tent
* Gy under the wsg portal behind a pillar
* Behind bush on way to roof
* Behind the pedestal pillars on way to roof (my fav because it hides the red smoke by the bright light of the shrine).
* Peak above tunnel
Extra Tricks:
When the horde is hiding the flag and u cant find and a team mate has thier flag in your base.....go to the horde flag room and tell your m8 to drop the flag, the horde flag returns leaving the horde open to score. When you see the horde coming to score, you pick up the flag and kil thier carrier....this saves time looking for the carrier, but do not get cocky or they will score before you pick up.
When each faction has each others flag at thier desired base, send a rogue or yourself over to thier base and camp near the flag carrier. Then tell your carrier to spam dropping and picking up flag. This might eventualy bore the horde who will begin to do the same, 'Horde: OH NO THERE WAS AN ALLI ROGUE BY ME WHEN I DROPPED OUR FLAG ' hehe The rogue quickly returns the flag and your team mate scores.
One thing that has hapened to me was the horde had the alli flag and were running into the flag room ready to score, i was stealthed ready to pick up flag befor they score, the horde runs through me, i ambsuh crit him for 547 dmg ( my crit record ) and return the flag You can then pick up thier flag and the tables have turned completely
When running with the flag and a horde s running dirctly for you, head towards him and jump straight through him, as you do this hit the gauge button, this leave the horde incapacitated for a few second and you free to run with one less horde chassing you.
Try to make pre-made raid before you queue for BG, this will make farming rep and HK alot easier and can be fun for a guild event. A rogue and priest make a good team as do,druid and rogue and rogue and rogue.