Tuesday, June 12, 2007

Warcraft Guide Rouge FAQ Horde Alliance

Q: What is the best (Horde/Alliance) race for a rogue?

A: The differences between starting stats are minor, at best. The amount of health and stats yougain per level is based solely on your class, so by the time you get to level 60, the difference instats is basically nonexistant.

As for racial traits, they are not designed to make a clear-cut best or worst race for a class.Generally, I recommend picking a race not based on the racial traits, but based on which raceyou want to play the most. While it is true that certain traits are not useful for the rogue (such asaxe specialization or added intelligence), the ones which can be useful will rarely turn the tide of abattle. The traits are merely bonuses; they do not make or break your play.With that being said, it still is a hot topic of debate, and I'm sure you'll find many posts on itarguing one way or another.

Q: What is the best weapon for a rogue?

A: This depends on what abilities you want to use. Backstab and Ambush can only be used whenyou have a dagger equipped in your main hand. However, if you plan on using Sinister Strike allthe time, and not Backstab, you are better off using a sword or mace, since those weapon typeswill generally do more damage with SS.

Q: Is it possible to be a viable ranged weapon rogue?

A: No. The only use you have for a ranged weapon generally is pulling enemies, or for the statboost it may provide. You cannot, however, do any reasonable damage with a ranged weapon.The only class which can do so is a hunter.

Q: Is it possible to be a viable fist weapon rogue?

A: No, not really. Fist Weapons basically have all of the disadvantages of a dagger, without theadvantages of one. Not to mention, there are so few fist weapons in the game currently (less than10 blue/green fist weapons). If you happen to get one with a good DPS, though, there's no harmin putting it on your off-hand.

Q: What are good profession combinations for a rogue?

A: There's quite a few combinations to look at...Engineering/Mining - Engineering has some nifty gadgets you can make, like the Gnomish NetGun and Catseye Goggles, which can be quite useful, especially in PvP. Also, as a rogue youoften can survive party wipes, and with Goblin Jumper Cables you have 25-50% chance of savingthe wipe. Mining is basically essential as a support skill. A drawback here is that you won't reallybe able to make anything that will sell to other players, beyond explosives and mechanicalsquirrels. Most of the gadgets require some skill in engineering.

Blacksmithing/Mining - This can be very profitable, but the problem is you won't really be able tomake that many items that are useful for a rogue. There are only a handful of daggers and otherone-hand weapons you could use, and all the armor would not be equippable.

Alchemy/Herbalism - Herbalism is nice, since two rogue items require herbs (Thistle Tea andBlind Powder). Also, Alchemists can make some nice potions, and some pretty good money atthe same time (especially from transmuting).

Leatherworking/Skinning - Prior to this patch, there was very marginal use for leatherworking atthe endgame, since there were no patterns past 250 skill. There are now some, and seeing someof the patterns (like Stormshroud Pants) has made me consider keeping it for release. It willremain to be seen, though, how many nice patterns there really are out there. One other thing toconsider is that leatherworkers don't really have anything they make that will sell to non-leatherusers. Armor Kits are nice, but at higher levels people will usually want enchantments instead.Some Combination of Mining, Herbalism, and Skinning - This can be a good way to make money,as there is always a market for people who want to buy materials. If you go this route, it isprobably best to get Mining OR Herbalism, and then throw in Skinning. You can only actively be"finding" one type of resource, and you'll be killing lots of animals anyways, so why not skinthem?

Enchanting + Gathering Skill - Enchanting can be a decent way to make money, and doesn'trequire a gathering skill in the strict sense, as you get your mats from disenchanting blue/greenitems. This may seem like an "odd" set of skills for a Rogue in the RP sense, but it's still a usefulskill to have. A variation on this would be to get Tailoring, so you have a constant supply ofgreens for disenchanting. Enchanting/Tailoring is not really a rogue combination, though Smile.

Q: What secondary skills should I learn?

A: You should learn them all, since you can. Cooking is good to get up to at least 60 skill, so youcan make Thistle Tea. First Aid is very nice for reducing downtime, and for popping on during astun or gouge on the enemy. And finally, fishing can be a good way to kick back (or get meat forcooking).

Q: Where do all my abilities on the toolbar go when I stealth?

A: When you go into stealth, it automatically changes to a special "stealth" toolbar. You will haveto drag and drop the abilities you want to use there from your spellbook (press P).

Q: What weapons can a Rogue use, and how do I train them?

A: Rogues start out only knowing how to use daggers and throwing knives. However, you cantrain one-hand swords, one-hand maces, fist weapons, crossbows, bows, and guns. You cantrain these weapons with a weapon master trainer in a major city. The cost is 10s per weaponstyle you want to learn. Once you are in a major city, to find the weapon master, simply ask oneof the guards. However, each trainer only has certain weapons they can train.

Alliance:

Darnassus - Bow

Stormwind - Sword, Crossbow

Ironforge - Gun, Mace, Fist

Horde:

Orgrimmar - Bow, Fist

Undercity - Sword, Crossbow

Thunderbluff - Gun, Mace

Q: I've heard that Night Elves can't use guns, and X race can't use Y. What gives?

A: There was a time in the Closed Beta where there were also racial restrictions on weapons, oneof which was that Night Elves could not use guns.

However, it was changed so that the weapon restrictions are only per-class. Your race no longerhas any bearing on which weapons you can and cannot use.

Q: Can I train two-hand weapons?

A: No, you cannot.

Q: Can I use a shield?

A: No.

Q: Can I train mail or plate armor?

A: No. I would imagine it is difficult to be agile in mail or plate Smile.

Q: Can I dual wield weapons? Should I?

A: Yes, you can dual wield weapons. You learn the ability from your rogue trainer, at level 10.And yes, you should dual wield weapons (for more details, check the dual wield question in the"mechanics" category).

Q: Are there any restrictions as to which weapon combinations I can dual wield?

A: In terms of type of weapon (eg., 2 maces, 1 sword/1 mace, 1 dagger/1 sword, etc.) there areno restrictions. You can use whatever combination you want to, as long as you are trained in theweapon types.

However, there is one restriction. Weapons which are listed as "Main Hand" can only be used inyour main hand, and cannot be equipped in your off-hand. Likewise, weapons listed as "Off-Hand" can only be equipped in your off-hand. Weapons which are listed as "One Hand" can beused in either hand.

Q: Is there any way to disable dual wield once I've learned it?

A: The only way to disable it is to equip something which is not a weapon in your off-hand. Thiscan be a fish, flower, torch, or any non-weapon item that can go there. There is some debate overwhether or not this will actually disable the dual wield penalty, but it is nothing which has beenextensively tested, as far as I know.

Q: How do I train poisons?

A: At level 20, Alliance characters train poisons with a quest from the SI-7 operatives in theStormwind Barracks. Horde characters can get this quest by speaking with the rogue trainer inthe Cleft of Shadows in Orgrimmar. For more information about poisons, look at section VI of thisFAQ.

Q: Why is my dodge/crit chance going down as I level?

A: It is actually not going down as you level. The tooltip which shows your dodge/crit percent(press P and look at your attack/dodge abilities) shows your chance to crit versus an enemy thatis your level. This chance to crit is solely based on your agility, talents, and +crit gear.So, suppose you are level 1, and have a 15% chance to crit listed. This means that you haveenough agility to crit 15% of the time versus level 1 enemies. When you level up to level 2, let'ssuppose it says your crit chance is 14.5%. Your crit chance versus level 1 enemies is still 15% (infact, it is a little bit higher because your agility went up when you leveled). However, you onlyhave enough agility to crit level 2 enemies 14.5% of the time.

The reason for this is basically that as you level, your agility goes up, and you also have betterequipment which will raise it, as well. For the first few levels, though, your crit chance will spiraldown as there really isn't much +agility gear you can get.

Q: How does my strength/agility add to my attack power?

A: Your strength and agility both add directly to your attack power.Q: How much agility do you need to add 1% to your crit or dodge chance?

A: This is based on your level. At level 60, it is roughly 30 agility for each 1% crit. I'm not certainabout dodge chance, though it does require less agility per percent.

Q: Why is my Eviscerate not doing the damage as stated on the tooltip?

A: The tooltip damage does not take into account the armor of the enemy. Since most enemieshave armor, your non-crit damage will rarely be as high as the tooltip states.

Q: Why does my Backstab/Ambush do less damage than the "+ X" damage on the tooltip?

A: Same answer as above.

Q: Why would I ever want to use Backstab instead of Ambush? Ambush does more damage!

A: The key difference here is that Ambush can only be used while in stealth, whereas Backstab

has no such restriction.Q: What is the dual-wield penalty?

A: The dual-wield penalty is that your base chance to miss for each weapon, on normal attacks, is24%. Furthermore, your off-hand weapon gets only half of the damage boost from attack power(though there is a talent you can learn to up the off-hand damage). If you don't dual-wield, yourbase chance to miss on a normal attack is 5%. Your base miss chance on special attacks isalways 5%, the dual-wield penalty does not apply to them.

However, in spite of this it is recommended you train dual-wield and use it, as your damage persecond (DPS) will be higher in the long run. Furthermore, it gives you another equippableweapon, which means you can have more stat boosts on your character.

Q: How does the stealth check work? Are there any differences in PvP?

A: The details of this are not entirely known. However, a few things are known. Whether or notyou are detected by an enemy is based on the following factors: your subtlety skill, the level ofyour enemy, whether you are in the 180 degree arc in front of the enemy, and how close you areto the enemy. Your base subtlety is 5x your current level. So, at level 60 you have 300 subtlety.Once you are within a certain radius of the enemy (based on your subtlety skill versus their level),and within the 180 degree arc in front of them, periodic stealth rolls are performed. If you lose theroll, you are detected and dropped out of stealth.

When you are behind the enemy, you will never be dropped out of stealth. However, if your levelis substantially lower than the enemy, they will almost always turn around to face you.The only difference I am aware of in PvP is that stealth checks may be performed with greaterfrequency. Also, I do not know how stealth detection items really factor in, but I would imagine theroll is your subtlety vs. (enemy level x 5 + stealth detection).

Q: What does the Master of Deception talent do?

A: It adds 3 points to your subtlety skill per point spent in the talent. So, at 5/5, you are effectivelyconsidered 3 levels higher for stealth checks.

Q: How does Shadowmeld affect stealth?

A: Though the exact numbers are not known, Shadowmeld does have a noticable affect onstealth. Karath performed some tests during the Beta, but unfortunately that thread is no longeraccessible. According to his findings, it appears that Shadowmeld passively adds the equivalentof one Master of Deception point (so roughly +3 to Subtlety), when you are in stealth. The actualability Shadowmeld should not be used, though, as you are harder to detect while in stealthmode.

Q: Why is Sinister Strike more effective with a sword/mace, instead of a dagger, when the DPS isalmost the same?

A: This is because your Sinister Strike damage is not based on the DPS of the weapon, but ratherits damage range. This is the case for all special attacks. Since swords and maces of the sameDPS of a dagger generally have a much slower speed, their damage range is quite higher. This isalso why say, the Barman Shanker, is a better main-hand dagger than daggers which have aDPS 4-5 points higher than it.

Q: How do weapon procs ("Chance on Hit") work?

A: They are not a fixed percent chance, but rather can happen once every certain duration. Thereason for this is otherwise, faster weapons would proc much more often than slower ones.Note that this does not apply to poisons. Poisons are, in fact, fixed percent chances on each hit.This means that faster weapons will have their poisons go off more often than slower ones.

Q: What are talents? What is a talent build?

A: Starting at level 10, you gain one talent point per level. Talents are the way you can customizeyou rogue, and is what separates one rogue from the other. While most talents are passivebonuses, several are new abilities entirely. The way you allocate these points is very similar to aDiablo 2-esque skill tree, in which there are dependencies are prerequisites. The three rogue"branches" are Combat, Assassination, and Subtlety.

Once you hit level 10, you can bring up your talent window (press N, by default).

A talent build is the way you choose to allocate your talent points points. You can't get all thetalents, so the build is which talents you pick.

Q: How many talent points do I get in total?

A: 51. One point each level from level 10 to 60.

Q: Can I reset my talents if I decide I don't like them?

A: Yes, you can "respec" your talents, if you so desire. To do this, you can talk to any roguetrainer. However, respecing is not free, and the cost goes up every time you respec. The first timeis 1 gold, then 5, 10, 15, and in increments of 5 up. At 50 gold, the cost stays the same eachsubsequent respec.

Generally, I would suggest sticking with your talent build for at least several levels, to fullyevaluate it before changing.

Q: Are there any "talent builders" online that I can play with to see how I can allocate my points?

A: Yes, there's at least a couple of good ones out there.

WoW Vault Talent Calculator:

http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7Thottbot Talent Builder: http://www.thottbot.com/?ti=Rogue

Q: What is the best talent build setup for (PvE/PvP)?

A: There is no one "best" talent setup...the exciting thing about playing a rogue is that there areseveral different builds and playstyles that all can be quite effective whether you PvP or PvE, soloor group.

Q: What do people mean when they say "31/8/12", "30/21", etc.?

A: This is the breakdown of how their talents are allocated in the various trees. For instance, a31/8/12 Dagger build means they have 31 in Assassination, 8 in Combat, and 12 in Subtlety. Theexact talents selected between one person and another will vary a bit, though certain key talentswill be in common.

Q: Can I use one build to get to 60, and then switch to a more PvP build once I'm there?

A: You could do that if you wanted to, but I don't recommend it. In my opinion, most good buildsare effective in both PvE and PvP. You don't have to switch from one to another.

The other reason I don't recommend it is that the only way you're going to be good at PvP is ifyou have good equipment. You won't have good equipment if you are using some wild buildwhich is 5% more effective in PvP, but awful in PvE. At level 60, there still is a lot of goodequipment out there to get. Not to mention that new group and raid instances will be added inpatches and expansions.

Q: What are some things I should consider when making a build?

A: One thing you should always ask yourself is "where is my sustained DPS going to comefrom?" Sometimes, I see builds designed by people who have ideas for great opening combos.But once their opening moves are over, they have nothing left in their build that will help maintaina solid DPS over time. Burst DPS as a rogue is definitely important, however, without sustainedDPS you are greatly limiting the types of battles in which you are successful.

Another common mistake is not picking up "signature" talents, even if you have enough for it inthat tree. An example of this would be having 22 points in Subtlety, but not having Preparation. Amore extreme example would be having 34 points in Combat, but having neither Blade Flurry norAdrenaline Rush.

Also, don't be afraid to change your build. What you thought you wanted to do at level 10 may notbe what you decide you want to do at level 50. Having flexbility and not locking yourself into onemindset is important. At the same time, don't be persuaded you into drastically changing yourbuild, unless it is seriously flawed. If you are going for an Assassination Dagger build, don't letsomeone convince you to change to a Heavy Combat build. If you want to go for Assassination,then go for it. It is possible to make viable builds that heavily invest into any of the three trees.

Q: There's so many talents! What are some builds like?

A: Part of the fun of playing a Rogue is figuring out your style, and tweaking your build exactly toit. However, to help give some direction, I will list a few common build designs I've seen, anddescribe the style as well as key talents. I'll also list talents which are good inclusions for thattalent build. You can't get all of them, but hopefully it will give you a good idea in terms of adirection. This is by no means a comprehensive list of all the viable talent builds, but hopefullythese few will help spark some ideas.

Assassination Dagger Build

Breakdown: 31(30) Assassination, 8 Combat, 12(13) SubtletyKey Talents: Malice, Lethality, Cold Blood, Seal Fate, Imp. Backstab, OpportunityGood Inclusions: Imp. Gouge, Imp. Sinister Strike, Ruthlessness, Relentless Strikes, Imp. KidneyShot, Vigor, Imp. Ambush, Master of Deception, Camouflage

Description: This is a heavy-hitting dagger build that relies on high crit chances on Backstabs andAmbushes, coupled with increased damage (Lethality and Opportunity), and good combo pointgeneration through Seal Fate. The DPS for dagger builds excel more in group situations, but it'sstill no slouch when by yourself. Also, because of the nature of crits, the damage on this build canbe spiky, depending on whether you get good rolls or bad. This is my personal favorite, and theone I use.

Assassination/Combat Dagger Build

Breakdown: 30(31) Assassination, 21(20) CombatKey Talents: Malice, Lethality, Cold Blood, Seal Fate, Imp. Backstab, Dagger SpecializationGood Inclusions: Imp. Gouge, Imp. Sinister Strike, Ruthlessness, Relentless Strikes, Imp. KidneyShot, Vigor, Blade Flurry, Lightning Reflexes, Deflection, Riposte, PrecisionDescription: This is similar to the Assassination Dagger Build, except it drops Subtlety entirely,and instead gets the Dagger Specialization for more chance to crit. It also picks up a few otherCombat talents to help survive when outnumbered or overmatched.Assassination/Subtlety Split Dagger Build

Breakdown: 21(22) Assassination, 22(21) Subtlety, 8 CombatKey Talents: Imp. Backstab, Cold Blood, Preparation

Good Inclusions: Imp. Gouge, Imp. Sinister Strike, Ruthlessness, Relentless Strikes, Opportunity,Imp. Ambush, Intiative, Camouflage, Imp. Sap

Description: This is another Backstab dagger build, but instead of getting the CP generation boostof Seal Fate, it opts to get Preparation. Generally the decision to get Preparation is more of a PvPone.

Heavy Combat Sword/Mace Build

Breakdown: 31+ Combat, rest in a combination of Assassination/SubtletyKey Talents: Imp. Sinister Strike, Mace or Sword Spec, Blade Flurry, Adrenaline RushGood Inclusions: Lightning Reflexes, Precision, Deflection, Dual Wield Spec, Aggression, Malice,Lethality, Ruthlessness, Relentless Strikes, Master of Deception, CamouflageDescription: This build tends to have much more "even" damage than an Assassination build.Your individual hits are not as high as an Assassination dagger build, but the DPS still can beroughly the same. A distinct advantage of this build is that Sinister Strike does not require you tobe behind an enemy, so you can spam it all the time. Also, because of the lower energy cost ofSinister Strike, you can generate Combo Points at a fairly effective rate.

Subtlety/DoT Build

Breakdown: 31+ Subtlety, rest in a combination of Combat/AssassinationKey Talents: Premeditation, Preparation, Hemmorhage, Imp. Rupture, OpportunityGood Inclusions: Master of Deception, Camouflage, Imp. Sap, Imp. Cheap Shot, Ghostly Strike,Setup, Imp. Slice and Dice, Imp. Garrote, Imp. Sinister StrikeDescription: This is probably the least common of the builds listed. It involves using Garrote,Rupture, and Hemmorhage to literally bleed your target to death. This can work well if playedproperly, but is a difficult style to figure, and in some cases lags a little behind a build whichconcentrates more on Assassination or Combat. Also, Setup is not really that great of a combopoint generator.

Q: What does the Master of Deception do?

A: It adds 3 points to your subtlety skill per point spent in the talent. So, at 5/5, you are effectivelyconsidered 3 levels higher for stealth checks.

Q: Is Imp. Sap required to be viable in high-end instances?

A: No. There are no talents we have that are absolute requirements for you to be an effectiveRogue in high-end instances. While yes, Imp. Sap is a nice talent, you still are desired as DPS ina group if you don't have it. Plus, not having the talent does not mean you can't sap in aninstance...it is very possible to work out a system with your group so you can sap pull withoutdying. If the talent fits into your build, then by all means pick it up. But, you don't need to makeyour build around it.

Q: Is the Camouflage 15% added onto your stealth speed, or just 15% faster?

A: It is 15% faster. So, level 60 stealth is 70% of normal speed, with no points in Camouflage. At5/5 Camouflage, your stealth is roughly 80% of normal speed...not 85%. The reason for this isotherwise, at level 15 you would have stealth which is as fast as soemone who is level 59.Q: Does Precision affect special attacks?

A: Honestly, I don't know. It hasn't been proven one way or another. If you want to run sometests, go out there and tell me what happens! Smile

Q: Are the crit/dodge/parry percents from talents added, or multiplied on?

A: They are added. So, say you have a 15% chance to crit. If you get Malice 5/5, you now have a20% chance to crit. This also means that the 100% crit increase from Cold Blood gives you aguaranteed crit.

Q: Does Hemmorhage stack? How does it work exactly?

A: No, it does not stack. If it did, it would be insanely powerful Smile. As for how it works,bascially think of it as a temporary weapon damage enchantment.

Q: Is Cold Blood a "guaranteed" crit?

A: Yes.

Q: Can your special attack miss when you have Cold Blood active?

A: Yes, it can. In that case the Cold Blood will still get used up Sad.

Q: When you have Blade Flurry up, will your Sinister Strikes hit another target?

A: Yes.

Q: Do Initiative and Seal Fate stack? Meaning, is it possible to get a 3 combo point Ambush?A: Yes.

Q: What stats should I concentrate on raising through my equipment?

A: As a rogue, your most important stat is agility. Agility affects yout chance to crit and yourchance to dodge. It also adds directly to your Attack Power and Armor Class.

As for your second most important stat, there are two schools of thought. The first is that yourStamina should be considered second, as each point in Stamina gives you 10 health points. Theidea here is that more health means you will survive longer.

The other school of thought is that Strength is the second most important stat. Strength directlyadds to your Attack Power. The idea here is that more Strength means you will kill faster.Personally, I follow the Stamina school, but there are some compelling arguments from theStrength school.

As for Spirit and Intelligence, you can basically ignore them entirely.

Q: Where can I get (insert item)?

There are a lot of items in the game, the best way to find where to get them is to ask a fellowplayer who has it, or to run a search on http://www.thottbot.com, which is a fairly large andaccurate database of items, questions, professions, etc. Some folks may feel going on theaforementioned site is a spoiler, so use it at your own discretion.

Q: What daggers can I get from quests?

Though the number of good questable daggers are limited, there are a couple of very nice ones.Alliance players in their mid-30s can get the Black Menace for completing the Scarlet Monestaryquest, which requires you to kill 4 of the bosses there. Horde players in their late 40s can get theHunt Tracker Blade from a quest in Badlands.

Both Horde and Alliance players can quest for the Lifeforce Dirk (early 50s, requires you to go tothe Temple of Atal'Hakkar), and Darrowspike (60, requires you to go to Scholomance).
Q: What is your dream item?

A: I figured I'd have at least one "fun" question Wink.I have two dream items. The first is this epic (purple) dagger:Deathstriker

55 - 101 Damage, Speed 1.70

(45.6 DPS)

Chance on hit: All attacks are guaranteed to land, and will be critical strikes for the next 3seconds.

As if the DPS and damage range wasn't good enough, the proc is just amazing. This is a raredrop from Rend Blackhand in the upper part of the Blackrock Spire instance. But killing him many,many times would definitely be worth it if you got it Razz.

My other dream item is an epic leather chest armor:

Breastplate of Bloodthirst

190 Armor+13 Strength+20 StaminaEquip: Improves your chance to get a critical strike by 2%.

Equip: Improves your chance to dodge an attack by 1%.

Yes, it's something to drool over Smile. It is extremely costly and difficult to get...but if you canacquire the components, it's definitely worth it.

"It is said that only one Breastplate of Bloodthirst has ever been created and that it was made forthe legendary assassin, Garona. Whether this world will ever see another is doubtful."

Q: How do I train poisons?

A: At level 20, Alliance characters train poisons with a quest from the SI-7 operatives in theStormwind Barracks. Horde characters can get this quest by speaking with the rogue trainer inthe Cleft of Shadows in Orgrimmar. Note that in order to complete the quest, you need to havearound 85-90 skill in lockpicking. I would suggest getting it up to 100 before giving the quest awhirl.

Q: Where do I get poison reagents?

A: Almost all of them can be purchased from a Poisons Vendor or "Shady Dealer." However, forblinding powder (which is not really a poison, but requires poison skill to make), you will need theherb fadeleaf.

Q: What are fadeleaf and swiftthistle, and where do I get them?

A: These are both herbs. If you have herbalism, you can gather them in the world. Gatheringfadeleaf requires 160 skill in herbalism, and swiftthisle can be acquired from Mageroyal andBriarthorn, which require 50 and 70 herbalism, respectively.

If you don't have herbalism, you will have to get them from another player. Although, there aresome enemies which will randomly drop herbs, but not with enough frequency to really make it alegitimate way to gather them. Note that swiftthistle is used for Thistle Tea, which is an energydrink, not a poison.

Q: What do the various poisons do?

A: Instant Poison - Chance on hit that you deal a certain amount of damage instantly.Crippling Poison - Chance on hit that you reduce your targets movement speed by X amount.Deadly Poison - Chance on hit that you land a DoT(Damage over time) poison on your target.The effect can be stacked up to 5 times.

Mind-Numbing Poison - Chance on hit to poison the target increasing its spell casting timer.Wounding Poison - Chance on hit to reduces all healing effects on target by X amount.

Q: What poisons should I use in PvE/PvP?

A: For solo PvE, I generally like to put Instant Poison on both daggers, as it can provide anoticable boost to your damage (roughly 15% of the total damage you deal to an enemy). When Iam in instances, I will generally put Crippling Poison on both daggers, as enemies running awaycan lead to instant death for you and your group. Sometimes, if I am confident enough in mygroup being able to catch runners, I will put Crippling on one and Instant on the other.For PvP, crippling poison is probably the most popular, as it can be a very useful snare.Depending on your weapons, you may be able to get away with putting it only on one, and puttingeither Instant or Mind-Numbing on the other, depending on the enemy.

I generally do not overwrite poisons I've already applied on a dagger, as the high-level posionscan cost over one gold per stack of 10.

Q: Where do I get the Lockpicking quest?

A: Once you train the ability Lockpicking at level 16, you can get the quest. Alliance characterswill first talk to the SI-7 operatives in the Stormwind Barracks before going to Lakeshire. Hordeplayers can get their quest in the Cleft of Shadows in Orgrimmar. For both of these quests, nearthe chest you need to pick there are practice chests which respawn quickly.

Q: Where do I get the "Thieves' Tools" required for lockpicking?

A: Your local "Shady Dealer" should have them in stock.

Q: Do the Thieves' Tools ever get used up?

A: No. You can pick locks with em for the life of your character Smile.

Q: What are things I can lockpick to gain skill?

A: You can pick practice locks from Engineers, lockboxes, junkboxes, certain chests, and doors inand around certain instances. Note that currently there appears to be a bug where you will neverskillup from picking a lockbox in the "will not be traded" slot of the trade box.

Q: What targets can I pickpocket?

A: Almost all targets which are classifed by the game as "Humanoid" can be pickpocketed. SomeUndead and Dragonkin targets can be pickpocketed, as well, and it is likely there are someexceptions. If the target is invalid, you will be told that the target has no pockets to pick.

Q: What kind of items can I get from pickpocketing?

A: Usually, you'll just get coins, though junkboxes, food, and potions are fairly common, also.Sometimes, you'll get items which can only be pickpocketed, such as junk pocket watches, or the"How to Eat Man" cookbook. And if you're lucky, you might even get a gemstone or jewelry.

Q: Does pickpocketing an enemy take stuff that you would normally loot from the enemy when itis killed?

A: No. The pickpocket loot table is separate from the regular loot table.

Q: Do you have any tips for getting into position for pickpocketing?

A: The most important thing is to approach the target from behind. This will become much easieronce you get the Distract ability.

Q: Can a pickpocket fail?

A: Yes, there is a chance that the pickpocket will be resisted. This chance is based on your levelvs. the level of the enemy. If a pickpocket is resisted, the enemy will aggro you.Q: Can I pickpocket other players?

A: No.

IX. Glossary

Here's a quick breakdown of various terms used in this FAQ, and their definitions.CP - Combo Point

Crit - Critical Hit. These are attacks that do roughly 2x more damage than normal ones

DoT - Damage over Time. These are things like bleeds, which do their damage over a duration

DPS - Damage per Second. For a weapon, this is the average damage of your weapon, dividedby the speed. For a characer talking about their overall DPS, this is how much damage they candeal.

Proc - Process. These are listed on weapons as a "Chance on Hit"

PvE - Player versus Enemy

PvP - Player versus Player

Spec - Specialization

SS - Sinister Strike

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